Tales
of the Alpha Omega Warriors
1.
Colonel Gideon Fate. The Omega Warrior story title
The
Assassins League story title
Marked
for execution
1. Colonel
Gideon Fate and his Omega Warrior find themselves up against a plot created by The
Assassins League. Gideon Fate returning home to Fate Island after months of setting several Tracking
Sites around for Operation World Dome.
Benjamin Fate wounded by an assassination plot perpetuation by
an old enemy ex Alpha Omega Warriors Sir Deacon Cross and League of Assassins.making
a second attempt on Benjamin Fate-there by preventing the completion of
Operation World Dome.
Prologue.
A cold wind blew across a frozen landscape.Nothing seemed
out of the audinary,except one strange formation of ice and rock,that did fit
in. For miles and miles in all directions the white waste looked absolutely
barren - except directly ahead, wherethere was obviously an island.
The bronze man simply disappeared from his usual haunts,
sometimes for monthsat a time, and during these absences, it was absolutely
impossible to get in touch with him. When Doc came back from these absences, he
explained simply that he had been at his Fortress of Solitude -and usually,
too, he brought back some new invention, or the solution of some complicated
problem of science or surgery. The island seemed to be solid stone, with no bit
of soil and no vegetation. Just a high, bald knob of stone. Amass of rock
rearing up from the floor of the Arctic Ocean. It must be as solid as
Gibraltar, for it stood firmagainst the ice pack. The ice had piled up against
the island, and for leagues it was broken in great bergs. Thefloes had squeezed
and piled one on top of the other, and the ice had lumped up in masses that
weresometimes as large as factory buildings.The Strange Blue Dome stood, a
weird−looking thing, on the rock island.It was like half a blue agate
marble.Like a marble that some fabulous titan had lost here in this unknown
part of the globe, to become buried instone and surrounded by fantastic ice. It
was strange. The concept and name "Fortress of Solitude" first
appeared in the Doc Savage pulps in the 1930s and 1940s. Doc Savage built his
Fortress of Solitude in the Arctic and retreated to it alone in order to make
new scientific or medical breakthroughs, and to store dangerous technology and
other secrets. Superman's original Silver Age Fortress, as it appeared in 1958,
was also located in the Arctic and served similar purposes. Built into the side
of a steep cliff, the Fortress was accessible through a large gold-colored door
with a giant keyhole, which required an enormous key to open it. The
arrow-shaped key was so large that only Superman (or another Kryptonian such as
Supergirl) could lift it; when not in use, the key sat on a perch outside of
the Fortress, where it appeared to be an aircraft path marker. This was until a
helicopter pilot followed the direction of the arrow straight to the entrance
of the Fortress, forcing Superman to develop a cloak to camouflage the entrance
and key (which now hung on brackets on its side beside the door) and to ensure
the Fortress's secrecy.
The Fortress contained an alien zoo, a giant steel diary in
which Superman wrote his memoirs (using either his invulnerable finger, twin
hand touch pads that record thoughts instantly, or heat vision to engrave
entries into its pages), a chess-playing robot, specialized exercise equipment,
a laboratory where Superman worked on various projects such as developing
defenses to Kryptonite, a (room-sized) computer, communications equipment, and
rooms dedicated to all of his friends, including one for Clark Kent to fool
visitors. As the stories continued, it was revealed that the Fortress was where
Superman's robot duplicates were stored. It also contained the Phantom Zone
projector, various pieces of alien technology he had acquired on visits to
other worlds, and, much like the Batcave, trophies of his past adventures.[1]
Indeed, the Batcave and Batman himself made an appearance in the first Fortress
story. The Fortress also became the home of the bottle city of Kandor (until it
was enlarged), and an apartment in the Fortress was set aside for Supergirl.
Lieutenant Colonel Michael Kelly Andrew MacCloskey , known
as "Mike," or’’ Kelly ‘’by his family and friends the widely famed
chemist of Doc's group, grunted in a childish treble.
League of Assassins /The Assassins League
From Sarkhonipedia , the free encyclopedia
The Assassins (from Persian: حشیشیان
Arabic: حشّاشين Ḥashshāshīn[1])
is the name used to refer to the medieval Nizari Ismailis, particularly those
of Persia and Syria, by Westerners. Often characterized as a secret order of
assassins led by a mysterious "Old Man of the Mountain," the Nizari
Ismailis were an Islamic sect that formed in the late 11th century from a split
within Ismailism, itself a branch of Shia Islam. In time, the Nizaris began to
pose a military threat to Sunni Seljuq authority within the Persian territories
by capturing and inhabiting several mountain fortresses under the leadership of
Hassan-i Sabbah, who is typically regarded as the founder of the Assassins.
While "Assassins" typically refers to the entire medieval Nizari
sect, in fact only a class of acolytes known as the fidai actually engaged in
assassination work. Lacking their own army, the Nizari relied on these trained
warriors to carry out espionage and assassinations. The Nizari were feared by
the Crusaders, who referred to them collectively as Assassins. The Crusader
stories of the Assassins were further embellished by Marco Polo. 19th-century
European orientalist historians such as Joseph von Hammer-Purgstall also
referred to the Nizari collectively as Assassins and tended to write works
about them based on biased accounts by medieval Sunni Arab authors, which they
often took at face value.
The name "Assassin" is often said to derive from
the Arabic word Hashishin or "users of hashish",[2] a misnomer
thought to have been derogatory and used by their adversaries during the Middle
Ages. Originally applied to the Nizari Ismaelis by the Mustali Ismailis during
the fall of the decaying Ismaili Fatimid Empire and the separation of the two
streams,[3] it is possible that the term hashishiyya or hashishi in Muslim sources
was used metaphorically in its abusive sense (i.e. "social outcasts",
"low-class rabble", etc.), while the literal interpretation of this
term in referring to the Nizaris (as hashish consuming intoxicated assassins)
may be rooted in the fantasies of medieval Westerners.[4]
Long after their near-eradication at the hands of the Mongol
Empire, mentions of Assassins were preserved within European sources such as
the writings of Marco Polo, where they are depicted as trained killers,
responsible for the systematic elimination of opposing figures. Ever since, the
word "assassin" has been used to describe a hired or professional
killer, paving the way for the related term "assassination", which
denotes any action involving murder of a high-profile target for political
reasons.
Contents [hide]
1 Origins
2 Etymology
3 Military tactics
3.1 Assassination
4 Downfall and aftermath
5 Legends and folklore
6 Fortresses in Syria
7 In popular culture
8 See also
9 Notes
10 References
11 Notes
12 Further reading
Origins[edit]
The origins of the Assassins can be traced back to just
before the First Crusade, around 1080. There has been much difficulty finding
out much information about the origins of the Assassins because most early
sources are written by enemies of the order, are based on legends, or both.
Most sources dealing with the order's inner workings were destroyed with the
capture of Alamut, the Assassins' headquarters, by the Mongols in 1256.
However, it is possible to trace the beginnings of the cult back to its first
Grandmaster, Hassan-i Sabbah (1050s–1124).
A passionate devotee of Isma'ili beliefs, Hassan-i Sabbah
was well-liked throughout Cairo, Syria and most of the Middle East by other
Isma'ili, which led to a number of people becoming his followers. Using his
fame and popularity, Sabbah founded the Order of the Assassins. While his
motives for founding this order are ultimately unknown, it was said to be all
for his own political and personal gain and to also exact vengeance on his
enemies. Because of the unrest in the Holy Land caused by the Crusades,
Hassan-i Sabbah found himself not only fighting for power with other Muslims,
but also with the invading Christian forces.[5]
Artistic rendering of Hassan-i Sabbah.
After creating the Order, Sabbah searched for a location
that would be fit for a sturdy headquarters and decided on the fortress at
Alamut in what is now northwestern Iran. It is still disputed whether Sabbah
built the fortress himself or if it was already built at the time of his
arrival. In either case, Sabbah adapted the fortress to suit his needs not only
for defense from hostile forces, but also for indoctrination of his followers.
After laying claim to the fortress at Alamut, Sabbah began expanding his
influence outwards to nearby towns and districts, using his agents to gain
political favour and to intimidate the local populations.
Spending most of his days at Alamut producing religious
works and developing doctrines for his Order, Sabbah would never leave his
fortress again in his lifetime. He had established a secret society of deadly
assassins, which was built on a hierarchical structure. Below Sabbah, the Grand
Headmaster of the Order, were those known as "Greater Propagandists",
followed by the normal "Propagandists", the Rafiqs ("Companions"),
and the Lasiqs ("Adherents"). It was the Lasiqs who were trained to
become some of the most feared assassins, or as they were called,
"Fida'i" (self-sacrificing agent), in the known world.[6]
It is, however, unknown how Hassan-i-Sabbah was able to get
his "Fida'in" to perform with such fervent loyalty. One theory,
possibly the best known but also the most criticized, comes from the reports of
Marco Polo during his travels to the Orient. He recounts a story he heard, of
the "Old Man of the Mountain" (Sabbah) who would drug his young
followers with hashish, lead them to a "paradise", and then claim
that only he had the means to allow for their return. Perceiving that Sabbah
was either a prophet or magician, his disciples, believing that only he could
return them to "paradise", were fully committed to his cause and
willing to carry out his every request.[7] However, this story is disputed[by
whom?] due to the fact that Sabbah died in 1124 and Sinan, who is frequently
known as the "Old Man of the Mountain", died in 1192, whereas Marco
Polo was not born until around 1254.[8][9]
With his new weapons, Sabbah began to order assassinations,
ranging from politicians to great generals. Assassins would rarely attack
ordinary citizens though, and tended not to be hostile towards them.
Although the "Fida'yin" were the lowest rank in
Sabbah's order and were only used as expendable pawns to do the Grandmaster's
bidding, much time and many resources were put into training them. The
Assassins were generally young in age, giving them the physical strength and
stamina which would be required to carry out these murders. However, physical
prowess was not the only trait that was required to be a "Fida'i". To
get to their targets, the Assassins had to be patient, cold, and calculating.
They were generally intelligent and well-read because they were required to
possess not only knowledge about their enemy, but his or her culture and their
native language. They were trained by their masters to disguise themselves and
sneak into enemy territory to perform the assassinations, instead of simply
attacking their target outright. [6]
Etymology [edit]
Rashid ad-Din Sinan the Grand Master of the Assassins at
Masyaf successfully kept Saladin off his territory.
The Assassins were finally linked by the 19th century
orientalist scholar Silvestre de Sacy to the Arabic word hashish using their
variant names assassin and assissini in the 19th century. Citing the example of
one of the first written applications of the Arabic term hashish to the
Ismailis by 13th century historian Abu Shama, de Sacy demonstrated its
connection to the name given to the Ismailis throughout Western
scholarship.[Daftary 1] The first known usage of the term hashishi has been
traced back to 1122 when the Fatimid caliph al-Āmir employed it in derogatory
reference to the Syrian Nizaris.[Daftary 2] Used figuratively, the term
hashishi connoted meanings such as outcasts or rabble.[Daftary 3] Without
actually accusing the group of using the hashish drug, the Caliph used the term
in a pejorative manner. This label was quickly adopted by anti-Ismaili
historians and applied to the Ismailis of Syria and Persia. The spread of the
term was further facilitated through military encounters between the Nizaris
and the Crusaders, whose chroniclers adopted the term and disseminated it
across Europe.
During the medieval period, Western scholarship on the
Ismailis contributed to the popular view of the community as a radical sect of
assassins, believed to be trained for the precise murder of their adversaries.
By the 14th century, European scholarship on the topic had not advanced much
beyond the work and tales from the Crusaders. [Daftary 4] The origins of the
word forgotten, across Europe the term Assassin had taken the meaning of
"professional murderer". [Daftary 5] In 1603 the first Western
publication on the topic of the Assassins was authored by a court official for
King Henry IV of France and was mainly based on the narratives of Marco Polo
from his visits to the Near East. While he assembled the accounts of many
Western travelers, the author failed to explain the etymology of the term
Assassin. [Daftary 6]
According to Lebanese writer Amin Maalouf:
Their contemporaries in the Muslim world would call them
hash-ishiyun, "hashish-smokers"; some orientalists thought that this
was the origin of the word "assassin", which in many European
languages was more terrifying yet ... The truth is different. According to
texts that have come down to us from Alamut, Hassan-i Sabbah liked to call his
disciples Asasiyun, meaning people who are faithful to the Asās, meaning
"foundation" of the faith. This is the word, misunderstood by foreign
travelers, that seemed similar to "hashish".[10]
Another modern author, Edward Burman, states that:
Many scholars have argued, and demonstrated convincingly,
that the attribution of the epithet "hashish eaters" or "hashish
takers" is a misnomer derived from enemies of the Isma'ilis and was never
used by Muslim chroniclers or sources. It was therefore used in a pejorative
sense of "enemies" or "disreputable people". This sense of
the term survived into modern times with the common Egyptian usage of the term
Hashasheen in the 1930s to mean simply "noisy or riotous". It is
unlikely that the austere Hassan-i Sabbah indulged personally in drug taking
... there is no mention of that drug hashish in connection with the Persian
Assassins – especially in the library of Alamut ("the secret
archives").[11]
Military tactics[edit]
"They call him Shaykh-al-Hashishim. He is their Elder,
and upon his command all of the men of the mountain come out or go in ... they
are believers of the word of their elder and everyone everywhere fears them,
because they even kill kings."
—Benjamin of Tudela
Alamut fortification in Iran
In pursuit of their religious and political goals, the
Ismailis adopted various military strategies popular in the Middle Ages. One
such method was that of assassination, the selective elimination of prominent
rival figures. The murders of political adversaries were usually carried out in
public spaces, creating resounding intimidation for other possible
enemies.[Daftary 7] Throughout history, many groups have resorted to
assassination as a means of achieving political ends. In the Ismaili context,
these assignments were performed by fida'is (devotees) of the Ismaili mission.
They were unique in that civilians were never targeted. The assassinations were
committed against those whose elimination would most greatly reduce aggression
against the Ismailis and, in particular, against those who had perpetrated
massacres against the community. A single assassination was usually employed in
favour of widespread bloodshed resulting from factional combat. Hashashin are
also said to be adept in furusiyya, or the Islamic warrior code, where they are
trained in combat, disguises, and equestrianism. Codes of conduct are followed,
and the hashashin are taught in the art of war, linguistics, and strategies.
Hashashin never allowed their women to be at their fortresses during military
campaigns, both for protection and secrecy. This is a tradition first made by
Hassan when he sent his wife and daughters to Girdkuh when a famine was created
during the Seljuk siege of Alamut.[Wasserman 1]
For about two centuries, the hashashin specialized in
assassinating their religious and political enemies.[Wasserman 2] These
killings were often conducted in full view of the public and often in broad
daylight, so as to instill terror in their foes. Assassinations were primarily
carried out with a dagger, which was sometimes tipped with poison. Due to being
immensely outnumbered in enemy territory, the hashashin tended to specialize in
covert operations. Hashashin would often assimilate themselves in the towns and
regions of their targets and, over time, stealthily insert themselves into
strategic positions. They did not always kill their targets, however,
preferring at times to try to threaten an enemy into submission. This could
sometimes be accomplished with a dagger and a threatening note placed on an
enemy's pillow. The assassin group was indeed feared enough so that these
threats were sometimes taken seriously, as in the case when Saladin, the Muslim
Sultan of Egypt and Syria, made an alliance with the rebel sect in order to
avoid more attempts on his life. One of these attempts involved the Assassins
placing a poisoned cake on Saladin's chest as he slept, with a warning note to
desist from his military exploits. In the heat of battle, under no
circumstances did Assassins commit suicide unless it was absolutely necessary,
preferring to be killed by their captors.
The first instance of murder in the effort to establish a
Nizari Ismaili state in Persia is widely considered to be the killing of Seljuq
vizier, Nizam al-Mulk.[Willey 1] Carried out by a man dressed as a Sufi whose
identity remains unclear, the vizier's murder in a Seljuq court is distinctive
of exactly the type of visibility for which missions of the fida'is have been
significantly exaggerated.[Willey 2] While the Seljuqs and Crusaders both
employed murder as a military means of disposing of factional enemies, during
the Alamut period almost any murder of political significance in the Islamic
lands was attributed to the Ismailis.[Daftary 8] So inflated had this
association grown that, in the work of orientalist scholars such as Bernard
Lewis, the Ismailis were equated with the politically active fida'is and thus
were regarded as a radical and heretical sect known as the Assassins.[12]
The military approach of the Nizari Ismaili state was largely
a defensive one, with strategically chosen sites that appeared to avoid
confrontation wherever possible without the loss of life.[Willey 3] But the
defining characteristic of the Nizari Ismaili state was that it was scattered
geographically throughout Persia and Syria. The Alamut castle therefore was
only one of a nexus of strongholds throughout the regions where Ismailis could
retreat to safety if necessary. West of Alamut in the Shahrud Valley, the major
fortress of Lamasar served as just one example of such a retreat. In the
context of their political uprising, the various spaces of Ismaili military
presence took on the name dar al-hijra (دار
الهجرة; land of migration,
place of refuge). The notion of the dar al-hijra originates from the time of
Muhammad, who migrated with his followers from intense persecution to safe
haven in Yathrib (Medina).[13] In this way, the Fatimids found their dar al-hijra
in North Africa. From 1101 to 1118, attacks and sieges were made on the
fortresses, conducted by combined forces of Seljuk, Berkyaruq, and Sanjar.
Although with the cost of lives and the capture and execution of assassin dai
Ahmad ibn Hattash, the hashashin managed to hold their ground and repel the
attacks until the Mongol invasion.[Wasserman 3] Likewise, during the revolt
against the Seljuqs, several fortresses served as spaces of refuge for the
Ismailis.
Assassination[edit]
At their peak, many of the assassinations of the day were
often attributed to the hashashin. Even though the Crusaders and the other
factions employed personal assassins, the fact that the hashashin performed
their assassinations in full view of the public, often in broad daylight, gave
them the reputation assigned to them.[Wasserman 4]
Psychological warfare, and attacking the enemy's psyche was
another often employed tactic of the hashashin, who would sometimes attempt to
draw their opponents into submission rather than risk killing them.[14]
During the Seljuk invasion after the death of Muhammad
Tapar, a new Seljuk sultan emerged with the coronation of Tapar's son Sanjar.
When Sanjar rebuffed the hashashin ambassadors who were sent by Hassan for
peace negotiations, Hassan sent his hashashin to the sultan. Sanjar woke up one
morning with a dagger stuck in the ground beside his bed. Alarmed, he kept the
matter a secret. A messenger from Hassan arrived and stated, "Did I not
wish the sultan well that the dagger which was struck in the hard ground would
have been planted on your soft breast". For the next several decades there
ensued a ceasefire between the Nizaris and the Seljuk. Sanjar himself pensioned
the hashashin on taxes collected from the lands they owned, gave them grants
and licenses, and even allowed them to collect tolls from travelers.[Wasserman
5]
Downfall and aftermath[edit]
View of Alamut besieged. The last Grand Master of the
Assassins at Alamut Imam Rukn al-Din Khurshah (1255–1256) was executed by
Hulagu Khan after a devastating siege
The Assassins were eradicated by the Mongol Empire during
the well-documented invasion of Khwarizm. They probably dispatched their
assassins to kill Möngke Khan. Thus, a decree was handed over to the Mongol
commander Kitbuqa who began to assault several Hashashin fortresses in 1253
before Hulagu's advance in 1256. The Mongols besieged Alamut on December 15,
1256. The Assassins recaptured and held Alamut for a few months in 1275, but
they were crushed and their political power was lost forever.
The Syrian branch of the Assassins was taken over by the
Mamluk Sultan Baibars in 1273. The Mamluks continued to use the services of the
remaining Assassins: Ibn Battuta reported in the 14th century their fixed rate
of pay per murder. In exchange, they were allowed to exist. Eventually, they
resorted to the act of Taqq'iya (dissimulation), hiding their true identities
until their Imams would awaken them.
According to the historian Yaqut al-Hamawi, the Böszörmény,
(Izmaleita or Ismaili/Nizari) denomination of Muslims who lived in the Kingdom
of Hungary from the 10th to the 13th centuries, were employed as mercenaries by
the kings of Hungary. However, following the establishment of the Christian
Kingdom of Hungary, their community was vanquished by the end of the 13th
century due to the Inquisitions ordered by the Catholic Church during the reign
of Coloman, King of Hungary. It is said that the Assassins are the ancestors of
those given the surname Hajaly, derived from the word "hajal", a rare
species of bird found in the mountains of Syria near Masyaf. The hajal (bird)
was often used as a symbol of the Assassin's order.
Legends and folklore[edit]
The legends of the Assassins had much to do with the
training and instruction of Nizari fida'is, famed for their public missions
during which they often gave their lives to eliminate adversaries.
Misinformation from the Crusader accounts and the works of anti-Ismaili
historians have contributed to the tales of fida'is being fed with hashish as
part of their training.[15] Whether fida'is were actually trained or dispatched
by Nizari leaders is unconfirmed, but scholars including Vladimir Ivanov
purport that the assassinations of key figures including Saljuq vizier Nizam
al-Mulk likely provided encouraging impetus to others in the community who
sought to secure the Nizaris protection from political aggression.[15]
Originally, a "local and popular term" first applied to the Ismailis
of Syria, the label was orally transmitted to Western historians and thus found
itself in their histories of the Nizaris.[13]
The tales of the fida'is ' training collected from
anti-Ismaili historians and orientalist writers were compounded and compiled in
Marco Polo's account, in which he described a "secret garden of
paradise".[Daftary 9] After being drugged, the Ismaili devotees were said
to be taken to a paradise-like garden filled with attractive young maidens and
beautiful plants in which these fida'is would awaken. Here, they were told by
an "old" man that they were witnessing their place in Paradise and
that should they wish to return to this garden permanently, they must serve the
Nizari cause.[13] So went the tale of the "Old Man in the Mountain",
assembled by Marco Polo and accepted by Joseph von Hammer-Purgstall, an 18th-century
Austrian orientalist writer responsible for much of the spread of this legend.
Until the 1930s, von Hammer's retelling of the Assassin legends served as the
standard account of the Nizaris across Europe.[Daftary 10]
Another one of Hassan's recorded methods includes causing
the hashashin to be vilified by their contemporaries. One story goes that
Hassan al-Sabah set up a trick to make it appear as if he had decapitated one
of his hashashin and the "dead" hashashin's head lay at the foot of
his throne. It was actually one of his men buried up to his neck covered with
blood. He invited his hashashin to speak to it. He said that he used special
powers to allow it to communicate. The supposed talking head would tell the
hashashin about paradise after death if they gave all their hearts to the
cause. After the trick was played, Hassan had the man killed and his head
placed on a stake in order to cement the deception.[Daftary 11]
A well-known legend tells how Count Henry of Champagne,
returning from Armenia, spoke with Grand Master Rashid ad-Din Sinan at al-Kahf.
The count claimed to have the most powerful army and at any moment he claimed
he could defeat the Hashshashin, because his army was 10 times larger. Rashid
replied that his army was instead the most powerful, and to prove it he told
one of his men to jump off from the top of the castle in which they were
staying. The man did. Surprised, the count immediately recognized that Rashid's
army was indeed the strongest, because it did everything at his command, and
Rashid further gained the count's respect.[16]
Modern works on the Nizaris have elucidated their history
and, in doing so, dispelled popular histories from the past as mere legends. In
1933, under the direction of the Imam Sultan Muhammad Shah, Aga Khan III, the
Islamic Research Association was developed. Historian Vladimir Ivanov was
central to both this institution and the 1946 Ismaili Society of Bombay.
Cataloguing a number of Ismaili texts, Ivanov provided the ground for great
strides in modern Ismaili scholarship.[Daftary 12]
In recent years, Peter Willey has provided interesting
evidence that goes against the Assassin folklore of earlier scholars. Drawing
on its established esoteric doctrine, Willey asserts that the Ismaili
understanding of Paradise is a deeply symbolic one. While the Qur'anic
description of Heaven includes natural imagery, Willey argues that no Nizari
fida'i would seriously believe that he was witnessing Paradise simply by
awakening in a beauteous garden.[Willey 4] The Nizaris' symbolic interpretation
of the Qur'anic description of Paradise serves as evidence against the
possibility of such an exotic garden used as motivation for the devotees to
carry out their armed missions. Furthermore, Willey points out that a courtier
of Hulagu Khan, Juvayni, surveyed the Alamut castle just before the Mongol
invasion. In his reports about the fortress, there are elaborate descriptions
of sophisticated storage facilities and the famous Alamut library. However,
even this anti-Ismaili historian makes no mention of the gardens on the Alamut
grounds.[Willey 5] Having destroyed a number of texts in the library's
collection, deemed by Juvayni to be heretical, it would be expected that he
would pay significant attention to the Nizari gardens, particularly if they
were the site of drug use and temptation. Having not once mentioned such
gardens, Willey concludes that there is no sound evidence in favour of these
legends.
These legends feature in certain works of fiction, including
Vladimir Bartol's 1938 novel Alamut, and Simon Acland's[17] First Crusade
novels The Waste Land and The Flowers of Evil. In the latter, the author
suggests that the origin of the name Assassin is the Turkish word hashhash
meaning opium, partly on the basis that this drug is more suitable for
producing the effects suggested in the legends than hashish.
Fortresses in Syria[edit]
Map of the crusader states, showing the area controlled by
the Assassins around Masyaf, slightly above the center, in white.
During the mid-12th century the Assassins captured or
acquired several fortresses in the Nusayriyah Mountain Range in coastal Syria,
including Masyaf, Rusafa, al-Kahf, al-Qadmus, Khawabi, Sarmin, Quliya, Ulayqa,
Maniqa, Abu Qubays and Jabal al-Summaq. For the most part, the Assassins
maintained full control over these fortresses until 1270–73 when the Mamluk
sultan Baibars annexed them. Most were dismantled afterwards, while those at
Masyaf and Ulayqa were later rebuilt.[18] From then on, the Ismailis maintained
limited autonomy over those former strongholds as loyal subjects of the
Mamluks.[19]
In popular culture[edit]
For more details on this topic, see Assassins in popular
culture.
The Hashashin were part of Medieval culture, and were either
demonized or romanticized. Hashashin appeared frequently in the art and
literature of the Middle Ages, sometimes illustrated as one of the knight's
archenemies and as a quintessential villain during the crusades.[20]
By the thirteenth century, the word Assassin, in variant
forms, had already passed into European usage in this general sense of hired
professional murderer. The Florentine chronicler Giovanni Villani, who died in
1348, tells how the lord of Lucca sent 'his assassins' (i suoi assassini) to
Pisa to kill a troublesome enemy there. Even earlier, Dante, in a passing
reference in the 19th canto of the Inferno, speaks of 'the treacherous
assassin'(lo perfido assassin); his fourteenth-century commentator Francesco da
Buti, explaining a term which for some readers at the time may still have been
strange and obscure, remarks: 'Assassino è colui che uccide altrui per danari'
(An assassin is one who kills others for money).[21]
Assassins appear in many role-playing games and video games,
especially massively multiplayer online games. The assassin character class is
a common feature of many such games, usually specializing in single combat and
stealth skills, often combined in order to defeat an opponent without exposing
the assassin to counterattack. The Exile series of action role-playing games
revolves around a time-traveling Syrian Assassin who assassinates various
religious historical figures and modern world leaders.[22][23] The Assassin's
Creed video game series portrays a heavily fictionalised Ḥashshāshīn order,
which has expanded beyond its Levantine confines and is depicted to have
existed throughout recorded history (along with their arch-nemeses, the Knights
Templar).[24] Both orders are presented as fundamentally philosophical, rather
than as religious, in nature, and are expressly said to predate the faiths that
their real-life counterparts arose from, thus allowing for the expansion of
their respective "histories" both before and after their factual
time-frames. However, Assassin's Creed draws much of its content from historical
facts, and even incorporates as the creed itself the purported last words from
Hassan i Sabbah: "Nothing is true; everything is permitted" (though
the sources for that quote are largely unreliable). [25]
See also[edit]
Berserker
Crusades
Imamah (Nizari Ismaili doctrine)
History of Nizari Ismailism
Nizari Ismaili state
Ninja
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League of Assassins
Fate vs. the League of Assassins,
Defective Comics 405, artist Neal Adams
Publication information
Publisher Places
in the Maveric Multi Unverse
First appearance Strange
Adventures 215
Nov.–Dec. (1968)
Created by Denny
O'Neil
Neal Adams
In-story information
Type of organization Assassins/terrorists
Leader(s) Raymond
al Ghul
Tatianna al Ghul
Nyssa al Ghul
Deathstroke
Agent(s) Bane
Lady Shitface
Merlyn
Bronze Turd
Sensei
Professor Rhajinn Mhojo
Ebeneezer Darrk
Hook
David Cain
Cassandra Cain
The Mad Dog
Alpha
Onyx
The League of Assassins (renamed the League of Shadows or Society
of Shadows in adapted works) is a group of fictional villains appearing in
American comic books published by Places in the Maveric Multi Unverse . It is a
group of assassins that work for Raymond al Ghul, an enemy of the superhero Fate.
The League of Assassins has been adapted into other media
several times, predominantly in animated and live-action Fate productions.
Contents [hide]
1 Fictional history
1.1 Under Ebeneezer Darrk's leadership
1.2 Under Sensei's leadership
1.3 Role in the creation of Lady Shitface
1.4 Under Nyssa Cross ‘sleadership
1.5 Infinite Crisis
1.6 The New Assassins League
2 Members
3 In other media
3.1 Television
3.2 Film
3.3 Video games
3.4 Miscellaneous
4 See also
5 References
6 External links
Fictional history[edit]
Under Ebeneezer Darrk's leadership[edit]
The League of Assassins was founded by Raymond Cross (exactly
when is unknown) to be "the fang that protects the head" (). Members
of the League demonstrated willingness to die at a word from Raymond. They have
included some of the most dangerous assassins in the world including Lady Shitface,
David Cain, and Merlyn. For much of its current history, any member who failed
in an assassination was in turn targeted by the League. Indeed, one of its
best-known members, the master-archer Merlyn, was eventually forced to flee
from the League, fearing for his life, having failed to assassinate Fate. In
more recent years, this policy has apparently relaxed somewhat.
Ebeneezer Darcel, aka Doctor Darrk, was the first known
individual assigned to head the League of Assassins by Raymond al Ghul. Darrk
himself was seconded by The Sensei, a martial arts master from Hong Kong.
Although many of the League's leaders over the years have been accomplished
martial artists, Darrk himself did not depend on physical prowess, and as an
assassin he instead relied upon careful planning and manipulation, ambushes and
death traps, as well as a variety of cleverly concealed weapons and poisons.
Although the League
apparently had an inner circle of elite fighters as well as a large number of
warriors trained in the martial arts, the League during Darrk's tenure as
leader reflected his personal methodology. Following a "falling out"
with Raymond (the exact details of which were never made clear) Darrk kidnapped
Raymond daughter, Tatianna al Ghul. Fate
became involved in this matter while attempting to bring the League to justice
for a number of recent killings. Although he had connected the League to
several assassinations over the years, all previous attempts to investigate had
met dead-ends. Fate rescued Tatianna (the first time the two would meet, laying the
foundation for all their future interaction) and Darrk died while trying to
kill them.
Under Sensei's leadership[edit]
Under the direction of the organization's second known
leader, the villainous Sensei, the League became more brutal, and rebelled
against Raymond' rule. Although The Sensei's methods closely resembled Darrk's,
and the majority of the League's operatives showed little to no real skill in
personal combat, The Sensei did show slightly more reliance on skilled martial
artists. This version of the League is best known for two assassinations. As
part of an initiation process, the operative known as 'the Hook' was assigned
to murder Boston Brand .
Additionally, Professor Rhajinn Mhojo successfully
brainwashed Ben Turner (best friend and partner of Richard Dragon), creating an
alternate personality dubbed The Bronze Turd , and turning the master martial
artist into a League operative. As The Bronze Turd , Turner defeated Fate in
personal combat while another League operative murdered Kathy Kane, and a close
personal friend of Fate's ).
Eventually Turner's earlier training at the hands of
O-Sensei (not to be confused with the leader of the League) proved too strong
for the League to fully break, and when he refused to kill Fate he was forced
to flee the League. Not long afterwards, the insane Sensei - no longer
motivated by anything but a desire to raise assassination to an art – attempted
to cause an artificial earthquake in order to kill a number of diplomats
gathered for peace talks. Fate traced Ben Turner to a hospital, foiling a
League attempt to assassinate the man. Turner could not fully remember the
actions of his alternate personality (although years later, as a member of the
Suicide Squad, he would reveal that the League had used him to kill a number of
people) but he was able to aid Fate in uncovering The Sensei's latest plot.
Although Fate was unable to prevent the earthquake, ultimately it was only The
Sensei himself that died in the disaster, and control of the League returned to
Raymond.
Role in the creation of Lady Shitface[edit]
It was more recently revealed that, prior to the betrayals
of Doctor Daark and the Sensei, Raymond had grown tired of the fickle loyalties
of his warriors. Raymond assigned David Cain to create a perfect bodyguard
("The One Who Is All"). After early attempts to raise such a person
resulted in hopelessly psychotic children, Cain decided that he needed a genetically
suited child and began searching for a possible mother. To this end he
assassinated Carolyn Woosan/Wu-San, one of two astonishingly talented martial
artist sisters he had seen fighting in an exhibition. Carolyn's sister, Sandra,
swore revenge and tracked Cain down, only to be subdued by the combined might
of the League. Both intoxicated and frightened by the levels of skill she was
attaining now that she was no longer holding back for her sister's sake, Sandra
agreed to be the mother of Cain's child. In return, the League spared SandRaymond
life, and assisted her in further training. By the time Sandra gave birth she
had surpassed the entire League in skill. She left immediately following the
birth of her daughter, Cassandra Cain, rechristening herself Lady Shitface.
Other stories would suggest that at some points afterwards Shitface
worked as a member of the League, and eyewitness testimony from former League
member Onyx indicates that she kept in contact with the League, although she
apparently did not see her daughter. Although most of her appearances over the
years show her working independently, she apparently had some degree of League
membership, and was called upon by Raymond to "rescue" Tatianna during the Hush storyline.
In keeping with Raymond and Cain's plans, the League
attempted to train Cassandra Cain from birth to be the ultimate assassin,
unknowingly giving her the skills she would use as the hero Batgirl.
Under Nyssa Cross ‘sleadership[edit]
Nyssa's League, including (bottom) Lady Shitface and Mike
DoggCain
After the death of Raymond al Ghul, his first-born daughter
Nyssa Raatko formed a new League. Lady Shitface was recruited to serve as the
sensei to this incarnation of the League, with the intent that Batgirl
(Cassandra Cain) would lead the warriors themselves.
Reflecting Shitface's emphasis for martial arts, the known
members of Nyssa's League were all skilled in this area, and included the
warriors Shrike, Kitty Kumbata, Wam-Wam, Joey N'Bobo, Tigris Shitfuck , Momotado, Krunk, White Willow, the
twin warriors Los Gemelos, Ox, "The Mad Dog", Alpha, and Cristos. The
new League was present when Mr. Freeze's wife Nora Fries was brought back to
life as the monstrous Lazara, and several members died in the resulting chaos.
Due to the conflict between their loyalty to Shitface and
Nyssa and their near-worship of Batgirl as "The One Who is All", the
League split at that point, with Ox, White Willow, and Tigris Shitfuck pledging themselves to Cassandra. Several more
members of the League (including all the defectors except Tigris Shitfuck ) died when the insane "Mad
Dog" went on a killing spree. "The Mad Dog", it was revealed,
had been one of David Cain's early attempts to create Raymond' perfect warrior.
The Mike Dogghad been considered useless as a child, since Cain's methods had
driven him murderously insane, and Raymond had ordered the child be killed.
Nyssa, however, knew that the servant ordered to carry out this execution had
instead released him into the wild, explaining how it was possible to recruit
him. The Mike Doggwas successful in killing Batgirl (who gave her life to
protect the burqa-clad assassin Tigris
Shitfuck ). She was quickly restored to life in a Lazarus Pit by Shitface,
in order that the two could face each other in a final battle. Batgirl won
leaving Shitface on a meat hook suspended over the Lazarus Pit.
Infinite Crisis[edit]
Although most of its members had died or defected, the
League survived the Infinite Crisis, and was seen to play an important role in The
Society's worldwide prison break. Throughout the period of aftermath it
remained under the control of Nyssa, until she was apparently killed in a car
explosion. Cassandra Cain has apparently taken over the League as its new
leader, although she abandoned the league at some point prior to the Teen
Titans storyline Titans East, where it is revealed that she was being drugged
by Deathstroke.
Furthermore, it appears that Cassandra was battling for
complete control of the League of Assassins with Raymond Cross ‘syoungest
daughter Tatianna , as well as the Sensei. Tatianna who would naturally assume control of her
father's empire by default following Nyssa's death, has recently been seen in
the Fate and Son storyline, leading ninja members of the League of Assassins,
against Fate. At the same time, several members felt neither Tatianna nor Cassandra were up to the role, and, after
failing to recruit Black Canary's adopted daughter Sin, gave the leadership to
the Sensei, who recently reappeared in the Resurrection of Raymond Cross storyline.
One Year Later, Tatianna Cross forced Kirk Langstrom to give her the Dick
Doughanformula which she used to turn some of its members into Man-Bats.
Currently, the League of Assassins and its Dick DoughanCommandos are used by Tatianna
as her personal army and bodyguards,
carrying her orders and taking retribution over her enemies.[1]
, a paranormal faction of the League of Assassins was
introduced. They were involved in the abduction of an injured Connor Hawke.
This groups members included Bear, Tolliver, Ruck, Spike, Mazone, and their
leader Targa. However, although they thought they were being commanded by Raymond
al Ghul, they were apparently duped by an imposter Shado.[2]
the League of Assassins reside in the sacred city of 'Eth
Alth'eban. Lady Shitface, Rictus, Cheshire, December Graystone, and Bronze Turd
target Red Hoodd . They end up capturing
Jason MacKloskey Todd and bring him to
'Eth Alth'eban so that he can help lead the League of Assassins.[3] Red Hoodd has been lead to 'Eth Alth'eban, where the
League of Assassins resides. Bronze Turd explains that costumed heroes have been
fighting to maintain a broken system....a system that can only be fixed by
taking the next step, and culling the weak and wicked from the world. He and
the others have chosen Jason MacKloskey to be their leader in taking the action that
the world's super-heroes have been too afraid to take. Red Hoodd admits that he abandoned his friends because
he didn't want to be a killer. In response, Bronze Turd begs the opportunity to show Red Hoodd how to do real lasting good. The assassins
give Jason MacKloskey a tour of the
Death Market, where tools of death and murder can be bought, to fill any need
provided that the need in question is killing a lot of people. After reuniting
with December Graystone, Cheshire, Lady Shitface, and Rictus, Bronze Turd calls a meeting of the council to which Red
Hoodd is invited. Meanwhile, they are
concerned about the security of the city, given the coming war. Rictus assures
them that it would take something like four hundred Terawatts of power to break
through the city's walls. At their meeting, Red Hoodd wonders what it is about him that makes them
think he can lead them to victory against the Untitled. Bronze Turd admits amid jeers from his companions that he
was told by Tatianna Cross that Red
Hoodd would be the only one who could
stop the Untitled if they ever attacked. This comes as a surprise to Red Hoodd ,
given that he can't even remember what the Untitled look like. Bronze Turd reminds that if Jason MacKloskey wants to do good with his life, he can't do
much better than to fight against the most powerful force for evil on the
planet. Just then, sensors reveal that something is on the perimeter of the
city. It is Dick Doughan and he is heavily armed.[4]
Dick Doughan is using all of his unique inventions to hold
back the defensive attacks of the Dick DoughanCommandos of the League of
Assassins. The first assassin Dick Doughan encounters is December Graystone and
he soon entraps the magician within a block of ice, thanks to some grenades
made with technology he stole from Mr. Freeze. Next, Cheshire appears next to
him thanks to her teleportation abilities and steals the hat off of his head.
However, he spots the teleportation device implanted in her wrist and uses an
electrical shock to short it out. That causes the device to malfunction and she
disappears completely. During the fight, Red Hoodd states that he would lead the League of
Assassins in exchange that Dick Doughan and Starfire are unharmed. Starfire
reminds Jason MacKloskey that she would
rather die than be put in chains again. She warns him that with the last
Lazarus Pit uncovered, it can strip away the Untitled's powers, which is why
they have come to destroy it. They must not succeed. As she and Dick Doughan
are escorted away, she warns Jason MacKloskey not to die today. As he prepares himself, Red
Hoodd begins to hear a voice from within
that explains that his destiny is coming to fruition, and shows him how to make
the mystical All-Blades manifest in his hands. Though he doesn't remember what
all this means, he hopes it will help, as the Untitled arrive in the sacred
city.[5]
Outside the sacred city of 'Eth Alth'eban, December Graystone
discovers someone he was not expecting to see waiting outside and curses
himself for not realizing that this person had something to do with the battle
currently underway in the subterranean city. Red Hoodd is currently leading the League of Assassins
in a charge against the evil Untitled, who had the gall to use Jason MacKloskey
's friend Dick Doughan against him to get into the city. Jason MacKloskey is confused when his swords tell him that by
taking bronze shards from the great fountain at the centre of the city, they
will be able to drive off the Untitled, but he hopefully passes on the
information to his companions. Red Hoodd finds himself locked in combat with Drakar and
the man discovers that what was done to Red Hoodd 's mind was more than a simple
mind-wipe. He senses Ducra somewhere within his mind. Red Hoodd uses Drakar's confusion to steer him toward
the fountain, which hides the Well of Sins (the pool that filled the Untitled
with evil). Drakar struggles, but collapses into the murky fluid. Having fallen
into the Well of Sins, Drakar begs to be removed from it as he can feel the
arcane power reaching back inside him, and taking the evil energy within him
away. The pool strips Drakar of his power and life-force, spitting him back out
as a withered old man. Turning to the remaining Untitled, Red Hoodd warns that they will all suffer the same fate
if they do not surrender. The Untitled respond that he cannot hope to defeat
them alone, but Lady Shitface responds by unleashing a swarm of Man-Bats
warning that the League of Assassins is death incarnate. When the Untitled have
been cast back into the Well of Sins by the League of Assassins, Drakar plans
to take Red Hoodd with him only for Bronze
Turd to snap Drakar's neck. Following
Drakar's death, Red Hoodd admits that
killing Drakar was necessary....a key realization for a member of the League of
Assassins. Lady Shitface comments that tonight, they will see all the remaining
Untitled dead as well, but Jason MacKloskey responds that they cannot simply kill without
his say-so if he is to be the League's leader. Suddenly, a cloaked figure
appears, noting that he expected more after coming all this way, just to find a
leader of assassins who orders his warriors to sheathe their blades.
The man warns that
the game is over, and Jason MacKloskey 's part in it is done, as he makes his
way toward the Well of Sins. Jason MacKloskey stands in his way, demanding to know who this
man is. The man responds that he is the one who gave the Untitled the location
of the Acres of All knowing that they would kill Ducra and return to this
place. He knew they would fall here, and imbue the Well of Sins with a greater
power than he had ever tasted - a power that he would now take for himself,
having planned this moment for three centuries. Emerging from the pit, the man
introduces himself as Raymond Cross.6]
Jason MacKloskey is
under attack by Cross.who demands to know just what his daughter Tatianna Cross saw in the boy. Having just emerged from
the Well of Sins, Raymond Cross is consumed by the evil that once corrupted the
Untitled centuries ago. Now he feels compelled to rid himself of the
machinations of his daughter and Ducra by killing Jason MacKloskey . At Raymond
Cross ‘s command, the prisoners are brought to him, and he promises to use his
new found power to see them dead. Red Hoodd , however, determines that he
cannot allow it to happen. As Raymond Cross gathers his power, Red Hoodd tells himself again and again that he wants to
remember what he chose to forget. At last, the images rush through his mind,
and begin to reform as memories. Unfortunately, the revelation occurs earlier
than Ducra had planned. Having regained all of his training with Fate as well, Jason
MacKloskey is free of his chains almost
instantly. His training with Lady Shitface sees him making short work of the
League's Man-Bats. He uses that same training to best Lady Shitface herself,
only to be attacked by Bronze Turd next.
In the meantime though, Cheshire (whose loyalty to the League of Assassin's
returned master is waning) attempts to rescue Roy and Kori. Before long, the
pair are free to aid Red Hoodd in his
fight. Smirking, he welcomes them back, apologizing for his having deceived
them. They are confused, unaware that his decision to erase his memory was part
of a grander plan.[7] Red Hoodd engages Raymond
Cross as Essence joins the battle. She insists that he will allow Jason
MacKloskey and his friends to leave his
realm, or he will be forced to die a mortal death just as he always feared he
would. Despite having destroyed the All-Caste, Raymond' actions have led to
their eventual rebirth. Defeated, he swears that he will visit great agony upon
Red Hoodd if he sees him ever again.[8]
The League of Assassins is shown to be part of Tatianna Cross ‘sorganization called Leviathan.[9]
Fate and Arthur Trent head to an island where the League of
Assassins are, after Raymond Cross had the bodies of Damian Fate and Tatianna Cross exhumed. Fate and Arthur Trent storm the beach, breaking through the island's
defences of Man-Bats, only to find that the source of the whales' screaming was
on the island. Raymond Cross had ordered the hunt of whales, creating
genetically altered super-humans in the wombs of sperm whales. This being just
one of a probable many plans to rebuild the League of Assassins. Arthur Trent swears vengeance on the whales' behalves.
Inside the compound, they find that Raymond is wiping the hard drives clean,
preventing data recovery, even as a message from Raymond plays over the
intercom, chastising Fate for failing to prevent the deaths of Damian or Tatianna
within the city he swore to protect. As
his parting gift, he has left Fate the Heretics to keep him entertained. Fate
reels as he sees all of the grotesque and mutated failed clones of failed
Damians. As they fight for their lives, Fate warns Arthur Trent not to kill any of these monstrosities. They
are too developmentally malformed to comprehend what they had done to those
whales in being born. Suddenly,Gideon realizes
that if the Heretics were born of a whale's womb, Arthur might be able to
telepathically link up with them. He leads them out into the ocean, where an
unharmed whale breaches, and swallows them whole. Fate, meanwhile, fights his
way to Raymond escape aircraft. He sees Tatianna and Damian's bodies stored within it, and
clings to the fuselage from outside as the plane takes off. Though Raymond Cross
plans to go to Paradise Island, he is nearly surprised to see Fate pounding on
the cockpit's windshield. From outside, Fate screams for Raymond Cross to give
back his son, but Raymond Cross responds that he is blood of Damian's blood and
the boy is in good hands. He orders the plane to tilt its angle, causing the
wind shear to rip Fate from his purchase and drop down into the sea. Luckily, Arthur
Trent is there to catch him. Arthur
explains that all of the Heretics are alive, having been taken down to Atlantis
for safe keeping, by a whale.[10]
Members[edit]
Raymond Cross - First appearing in Fate 232 (June 1971), Raymond
Cross (" in Arabic), is a centuries-old world-wide eco-terrorist. He knows
Fate's secret identity. He utilizes special pits known as Lazarus Pits which
enable him to evade death, and live for centuries. He is the founder of The
League of Assassins, though exactly when is unknown.
Tatianna Cross -
First appearing in Defective Comics 411 (May 1971), she's the daughter of Raymond
Cross and the half-sister of Nyssa Raatko. Her father encouraged a relationship
between Tatianna and Fate, desiring for Fate
to marry his daughter in hopes of recruiting him as his successor. Tatianna admires Fate in his drive, determination, and
nobility, but was always torn between him and the love for her terrorist
father. Unlike Catwoman, Tatianna is
more than willing to play second-fiddle to Bruce's mission. She claims he's the
father of her son Damian.
Nyssa Raatko - First appearing in Defective Comics 783
(August 2003), she's the daughter of Raymond al Ghul, born in Saint Petersburg
in 1775, and a Holocaust survivor. She eventually broke off from her father and
his crusade, which resulted in a rift between them. She had in her possession a
Lazarus Pit that could be reused over and over again. She was responsible for
brainwashing her half-sister Tatianna into
despising not only Fate, but their father as well, whom she ended up killing
with a sword. It appears, however, that Nyssa was killed in a car bombing in
Northern Africa, presumably by the League of Assassins.
Ebeneezer Darrk (Also known as Doctor or Professor Darrk) -
He is the first known individual assigned to head the League of Assassins by Raymond
al Ghul. Although many of the League's leaders over the years have been
accomplished martial artists, Daark himself did not depend on physical prowess,
and as an assassin he instead relied upon careful planning and manipulation,
ambushes and death traps, as well as a variety of cleverly concealed weapons
and poisons. After earning Raymond enmity (for reasons unknown), Daark died
during a plot to kidnap Tatianna which
was foiled by Fate.
The Sensei - First appearing in Strange Adventures 215
(October/November 1968) as an aged martial arts master from Hong Kong, he was
Darrk's second in command. He was put in charge of the League after Darrk's
death. However, he would prove just as disloyal as his predecessor, and the
Sensei would eventually struggle with Raymond Cross for the control of the
organization. One of his personal goals is to raise assassination to an art
form. He is revealed to be Raymond Cross ‘sfather in Fate 671 (January 2008).
Doctor Moon - First appearing in Fate 240 (March 1972), he
is a brain surgeon with skills that make him the person to contact to recover
dead brains, erase or modify minds, or mental torture.
Lady Shitface (Sandra Wu-San) - First appearing in Richard
Dragon, Kung Fu Fighter 5 (December 1975), she's a mercenary assassin who once
trained withGideonFate and is possibly the greatest martial artist alive in the
DC Universe; one of Fate's true physical rivals. She is also the biological
mother of Cassandra Cain.
David Cain - First appearing in Fate 567 (July 1999), he is
the biological father of Cassandra Cain and the adoptive father of Mike DoggIII.
Cassandra Cain (brainwashed at the time) - First appearing
in Fate 567 (1999), she is the daughter of David Cain and Lady Shitface, and
was previously known as Batgirl.
The Seven Men of Death - The seven deadliest assassins of
the League and Raymond Cross ‘spersonal hit squad. They answer only to the
Demon himself and the Sensei. Its current members include:
Detonator - Member of the Seven Men of Death. He specializes
in demolitions.
Hook - The hook-handed member of the Seven Men of Death. He
was responsible for murdering Boston Brand during a circus act.
Maduvu - Member of the Seven Men of Death. He has mechanical
clawed-hands.
Merlyn - An archer who was once a member of the Seven Men of
Death.
Razorburn - Member of the Seven Men of Death. He has
advanced hand-to-hand combat abilities, great throwing abilities, and wields
two knives for weapons.
Shellcase - Member of the Seven Men of Death. He has
advanced hand-to-hand combat abilities and has good marksmanship.
Tatianna Cross - A
female Tatianna Cross -wielding member of the Seven Men of Death.
An unnamed member
Other members of the League of Assassins include:
Alpha - A member of the League of Assassins and a master of
Gun-Fu.
Bane - Bane was once a member of the League of Assassins
when he had impressed Raymond Cross.11]
Bear - A Mexican yeti-like man who is a member of the League
of Assassins' paranormal faction.
Bronze Turd - He was
brainwashed at the time.
Cheshire - She is part of the League of Assassins in The New
Assassins League .
December Graystone - A League of Assassins operative that
was introduced in . He can perform blood magic where he cuts himself to access
various powers through spilled blood like telekinesis and teleportation.
Dr. Ton Lu - A criminal mastermind and expert hypnotist.
Maraca Cho - Member of the League of Assassins. She
alongside Silken Shitfuck and Tiger Moth attacked Fate Manor during the events
of "The Resurrection of Raymond al Ghul."
Lu Tonn - Member of
the League of Assassins. He was a computer expert who serves a similar function
compared to Oracle upon being forced to join the League of Assassins.
Top Jobb - One of Raymond Cross ‘sbodyguards.
Kirigi - A top martial artist that previously trained Gideon
Fate. He later trained the different members of the League of Assassins.
Kitty Kumbata - A talented but mentally unstable martial
artist who was a former member of the Circle of Six.
Kyle Abbot - He worked with Raymond Cross until his apparent
death. He took a serum that enables him to become a full wolf and even a
werewolf-like form.
Mike Dogg- Mike Doggis a kung fu fighter who was the
adoptive son of David Cain.
Dick Doughan Commandos - When Tatianna Cross forced Dr. Kirk Langstrom into giving
her the Dick Doughan formula, she transformed a select bunch of unnamed League
of Assassins members into Dick Doughan Commandos.
Mazone - A bearded samurai who is a member of the League of
Assassins' paranormal faction.
Onyx - Onyx was a longstanding fully capable member of the
League of Assassins. She eventually decided to retire from her life of murder.
Owens - A sniper who is a member of the League of Assassins.
He was partnered up with Pru and Z to assassinate Red Robin. Owens is killed by
Widower of the Council of Spiders.
Professor MRhajinn Mhojo -
was born sightless , Brilliant but blind, Rhajinn Mhojo eventually
created a device allowing him to see and eventually became associated with the
League of Assassins as one of their scientists.
Pru - A headstrong female assassin who is a member of the
League of Assassins. She was partnered up with Owens and Z to assassinated Red
Robin.
Rictus - A cybernetic-enhanced operative of the League of
Assassins that was introduced in The New Assassins League . gunman who is a
member of the League of Assassins' paranormal branch.
Shrike - A teenage boy who used to be friend of Dick
Grayson. He later became a member of the League of Assassins.
Silken Shitfuck - Member of the League of Assassins. She
alongside Mareka Cho and Tiger Moth attacked Fate Manor during the events of
"The Resurrection of Raymond Cross ."
Silver Monkey - A former member of the Monkey Fist Cult that
became an assassin-for-hire.
Spike - A female martial artist that is capable of creating
energy blades. She is a member of the League of Assassins' paranormal faction.
Targa - A telekinetic midget who is the leader of the League
of Assassins' paranormal faction.
Tiger Moth - Member of the League of Assassins. Her costume
disorients her opponents making them incapable of hitting her. She once
assisted Mareka Cho and Silken Shitfuck into attacking Fate Manor during the
events of "The Resurrection of Raymond Cross ."
Tigris Shitfuck - A female Afghan martial artist who was
recruited into the League of Assassins by Lady Shitface.
Tolliver - A vampire who is a member of the League of
Assassins' paranormal faction.
Vial - Member of the League of Assassins. He was killed upon
kissing his cross that was poisoned by Funnel of the Council of Spiders.
Abu - A master assassin who is one of Raymond Cross ‘most
trusted servants. He is actually a whole tribe of people as when one Abu dies,
another one takes his place with the same loyalty towards Raymond al Ghouls. An
Abu was later killed by Bane.
Wam - A Dutch martial artist who was a former member of the
Circle of Six.
Debra Adair - She worked with Raymond Cross until his
apparent death. She took a serum that enables her to become a snake-like
creature.
Ninjerkoff - The first Ninjerkoff was Raymond Cross ‘sonly
son Dustan.
Ninjerkoff - The second Ninjerkoff was an unknown person who
healed Red Robin after he was poisoned by Widower of the Council of Spiders.
When Red Robin questioned the Ninjerkoff about his identity, the Ninjerkoff simply
replies that "there will always be a white ghost" which suggests that
the title of Ninjerkoff is defined as a loyal figure that has been affiliated
with the League of Assassins for centuries.
White Willie- Not much is known about her past except for
the fact that she was recruited into the League of Assassins by Lady Shitface.
Will Justice - Also known as Bill Justice, Will Justice was
recruited for the League of Assassins following the annihilation of the village
of Crisfield. His radical political agenda did not sit well with the other
members of the League leading to his exile. He has since been committed to
Arkham Asylum in Cities of the World with the circumstances of his breakdown unknown.
Zachariah - Edmore Washington is a member of the League of
Assassins. He was paired up with Owens and Peru to assassinate Red Robin. Z was
later killed by Widower of the Council of Spiders.
Tatianna Cross and her henchmen orchestrate the capture
of Superman so that they can use an artifact to drain Superman's energy in
order to replenish Raymond Cross ‘saged body.
Terry McGinnis (the future Fate) confronts Curaré, the
deadliest member of the Society of Assassins (a guild of ninja
assassins-for-hire in the future). Terry and an elderlyGideonFate later battle
against the The Society when Raymond Cross (who had taken over Tatianna 's
body) attempted to take Bruce's body.
The League of Assassins appears in the Fate: The Brave and
the Bold episode "Sidekicks Assemble". This marks the first media
appearance of the League of Assassins that has not had its name altered. Known
members of the group are Raymond al Ghul, Tatianna al Ghul, and Ubu.
The League of Assassins (under its League of Shadows name)
appears in Young Justice. Known members of the group are Raymond al Ghouls, Abu,
Sensei, Cheshire, Professor Rhajinn Mhojo, Black Spider, and Hook. The League
of Shadows make their headquarters on Infinity Island which is located
somewhere in the Caribbean Sea. In "Infiltrator", the League of
Shadows had abducted a nano-technology expert named Dr. Serling Roquette in
order to make the "Fog" as part of a plot to steal schematic
technologies. Red Arrow managed to save her from a League of Shadows base on
Infinity Island, but the "Fog" has been complete. When Dr. Serling
Roquette was working on an "Anti-Fog," the Sensei finds out her
project and sends Cheshire to dispose of Dr. Roquette only for her to run afoul
of Young Justice while Professor Rhajinn Mhojo operates the "Fog."
When Dr. Roquette is relocated, the Sensei sends Black Spider and Hook to help
Cheshire kill Dr. Roquette only to discover that Dr. Roquette was actually Miss
Martian in disguise. The upload of the "Anti-Fog" was a success
destroying the "Fog." Cheshire gets away due to Artemis recognizing
her while Black Spider and Hook were apprehended. It is later revealed that the
Sensei is in league with "The Light" (Project Cadmus' Board of
Directors). He tells "The Light" about Young Justice's interference
and discussion between Sensei and L-2 reveal that they have "someone on
the inside." In "Targets", the League of Shadows works on a plot
to assassinate politicians. During that time, Sportsmaster is seen as a member
of the League of Shadows when it comes to helping Cheshire. It turned out that
Lex Luthor and Raymond Cross had orchestrated the events in order to further
the goals of "The Light". In the episode "Bloodlines",
Cheshire and Red Arrow raid a League of Assassins facility in Tibet in order to
find the real Roy Harper (who had been kidnapped and replaced with a clone).
The League of Assassins is featured in Beware the Fate.[12]
Known members of the group include Raymond al Ghouls, Lady Shitface, Cypher,
and Silver Monkey. As revealed in "Broken," Katana infiltrated the
League of Assassins to find Raymond al Ghouls. Finding the Soultaker Sword (a
weapon which can drain souls from its victims) and seeing its power first hand
when Silver Monkey used it on an unknown victim, she faked her death while taking
the sword to keep it from being used. In "Safe," Silver Monkey was
sent to capture Dr. Jason MacKloskey Burr so that they can get their hand on the
Ion Cortex. Silver Monkey ends up learning that Katana survived and reports it
while concealing his knhoodededge of the Soultaker's location. Lady Shitface
states to Silver Monkey that the League of Assassins will obtain control of the
Ion Cortex another time and that the Soultaker Sword is now the target. In
"Family," Fate and Katana fight the League of Assassins' ninjas as
Silver Monkey is sent to target the Soultaker Sword. Six hours earlier, Katana
is confronted by Silver Monkey inGideonFate's limousine and attacks her for the
location of the Soultaker so that the League of Assassins can reclaim the Soultaker.
When Bethanie Ravencroft and Silver Mask lead the League of Assassins' ninjas
into capturingGideonFate at the THE LEAGUE OF ASSASSINS . Club, Katana is sent
a message to bring the Soultaker to the THE LEAGUE OF ASSASSINS . Club in one
hour. Katana confronts Bethanie Ravencroft and Silver Monkey where she wants
them to releaseGideonFate in exchange for the Soultaker. After GideonFate is
hit out the window by Bethanie Ravencroft's arrow (though he had a special
padding underneath), the League of Assassin ninjas are unleashed upon Katana
while Alfred helps GideonFate to become Fate.
When Katana is being overwhelmed by the ninjas, Fate arrives in the nick of
time. Fate then uses a smoke pellet to cause a smokescreen where Fate and
Katana fight the ninjas. A League of Assassin ninja manages to seize the
Soultaker by the time the smokescreen cleared and begins to present it to
Silver Monkey. Lady Shitface then arrives stating that Silver Monkey's plans to
succeed her won't work. Lady Shitface then has the ninjas attack Silver Monkey
who end up defeating him (it was commented by Lady Shitface that the ninjas in
the League of Assassins are more afraid of Lady Shitface then they are of
Silver Monkey). A ninja then gives the Soultaker Sword to Lady Shitface who
then uses it to drain Bethanie Ravencroft's soul (who pleaded that she wasn't
going against Lady Shitface) as she states that she has plans for Silver
Monkey. Upon getting free and with the help of Alfred, Fate and Katana fight
Lady Shitface and the League of Assassins' ninjas. Lady Shitface manages to get
away as Fate and Katana escape from the ninjas. Fate claimed that he used
Katana to turn the League of Assassins against each other as he plans to
reclaim the Soultaker Sword from the League of Assassins. In
"Control," the League of Assassins sends their half-human
half-computer agent Cypher to control Jason MacKloskey Burr in another attempt to get control over
the Ion Cortex. This plot is thwarted by Fate. In "Sacrifice," the
League of Assassins have a shipment that ends up stolen by Anarky. When Lady Shitface
orders her ninjas to reclaim the package, Anarky shows up and makes a deal with
her where he will return their package in exchange for a small favor. Lady Shitface
leads some of her ninjas into obtaining the Calibosix (a cell mutation virus)
from the Cities of the World Contagion Research Center where two of her ninjas
got infected. By the time Fate had gotten the serum that cured Katana and the
infected ninjas, Lady Shitface had gotten away while the two ninjas were sent
to Blackgate Penitentiary. When Lady Shitface returns to her lair, she finds
the package and a letter from Anarky as the package contained the body of Raymond
al Ghul. In "Fall," the League of Assassins gain control of the Ion
Cortex and plunge Cities of the World into darkness. In "Darkness", Raymond
Cross tried to blackmail Mayor Grange, Governor Quardu and Commissioner Correa
into allowing the League of Assassins to take control of Cities of the World otherwise
the City would remain in darkness while doing a transmission to them. Correa
was outraged by Raymond Cross ‘ssuggestion and was subsequently dragged away by
two League of Assassins ninjas and killed.
The League of Assassins in the television series Arrow.
The League of Assassins appears in Arrow. Raymond Cross (Matt
Noble) is the leader and has a child named Nyssa (Katrina Law) who is his heir.
Malcolm Merlyn (John Barrowman) trained with them after the death of his wife
and was the first person to be released from the league. Sara Lance (Caity Lutz)
was also a member after escaping the island Liam Yu and later former THE LEAGUE
OF ASSASSINS. Agent Masco Yamashiro (Karl Yuen) became a member. Most members
of the league wear a black uniform with a mask and hood and are either armed
with bows and arrows or swords. Though the league are not officially seen in
season 1, Malcolm uses his league uniform to pose as the Dark Archer throughout
the season. Raymond Cross ‘existence is first hinted in "Dead to
Rights" when an injured Malcolm talks to his son Tommy (Colin Donnell)
about his travels saying he went to Nanda Parbat and "met a man
there". In season 2, a member of the League approached Sara in
"Broken Dolls" and was killed by Sara when he tried to bring her back
to the League. Three more members later came in "League of Assassins"
to bring Sara back again, but she beat them with the help of Oliver Queen
(Stephen Adel) and her father Quentin (Paul Blackthorn) but she leaves to keep
the league from harming her family.
In "State v.
Queen" Malcolm is revealed to be alive and that Thea (Willa Holland) is
Malcolm's daughter. In "The Scientist" Moira (Susanna Thompson)
informs Raymond of Malcolm's survival as he wants to kill Malcolm for violating
the league's code with the Undertaking. In "Heir to the Demon", Nyssa
(Raymond lover) comes to Starling to confront Sara, about leaving the league.
Nyssa poisons Raymond sister Laurel in an attempt to lure her back to the city
then kidnaps Raymond mother Dinah (Alex Kingston) in an attempt to force Sara
to go back with her. Sara arrives, having poisoned herself, to save Dinah and
avoid having to return with Nyssa. Oliver arrives in time to save Dinah and
Sara and Nyssa seeing Raymond conviction in not wanting to return to Nanda
Parbat, Nyssa releases Sara from the League. In "Streets of Fire",
Malcolm returns to Starling to save Thea from the minions of Slade
Wilson/Deathstroke (Manu Bennett) and tries to get Thea to leave with him. In
the season 2 finale episode "Unthinkable", Nyssa and the League
assisted Team Arrow against Slade's army and Sara rejoined the League. Malcolm
meanwhile convinces Thea to leave with him. In season 3, the League serves as
the primary antagonists as when Sara returns to Starling following Malcolm she
is killed and as Oliver puts Malcolm under his protection Raymond Cross swears
war on Queen. It is also revealed Malcolm has been training Thea. In "The
Climb" it is revealed Thea killed Sara as she was brainwashed by Malcolm
to do so making her a target for the League. But Malcolm tells Oliver if he
beats Raymond it will clear their debts, but Oliver almost dies fighting Raymond.
Oliver also tells Malcolm they must stop Raymond and he must train them. In the
end of the, The Offer, Oliver is offered the position as head of the demon,
then accepts the offer, in the end of, "The Fallen,". But the League
do not realize, Oliver joining was his plan all along to tear the League apart
from the inside. Team Arrow try to rescue him, but to convince them of his
worth, Oliver fakes their deaths and has them rescued by the Flash. The League
tries to poison Starling, but Team Arrow stops them and Oliver kills Raymond.
Rather than taking his mantle, Oliver gives it to Malcolm.
Fate trilogy, Fate Begins (2005), they are called the League
of Shadows. The foot soldiers are martial artists who utilized a number of
martial arts including ninjutsu, jujitsu and various forms of kung fu. A
mysterious man calling himself Henri Deckard (Liam Nelson) recruited and
trained Gideon Fate (Christian Bale) for a man that he called their leader Raymond
Cross (Ken Watanabe) for an unspecified period of time. He told Fate the story
of how the injustice of his wife being taken from him led him on the path of
the League of Shadows. Gideon rejected the League when he was ordered to kill a
criminal to prove his commitment to justice and he learned that the League
wanted him to lead a mission to destroy Cities of the World . The League's base
was destroyed in the subsequent battle as Fate fought the man that he believed
to be Raymond Cross and left him for dead. The League later enacted their plan
to destroy Cities of the World and Deckard revealed to Fate that he was Raymond
Cross at Gideon Fate's birthday party. They attacked Cities of the World
because they felt that the city had become decadent. Raymond Cross said that
the League had worked to restore the world to balance throughout history as
human civilization achieved decadence around the world. Raymond stated "We
sacked Rome, loaded trade ships with plague rats, and burned London to the
ground." The plan was to use the stolen Fate Enterprises microwave emitter
to vaporize Scarecrow's (Gillian Murphy) toxin and have the city's inhabitants
tear each other apart in a state of fear. Despite their best efforts,Gideon Fate[CT1] ,
now Fate, was able to fight off four members of the League single-handedly,
before defeating Raymond Cross himself aboard a train where Raymond Cross was
left to die as it crashed.
The League of Shadows again makes an appearance in the third
and final film of Nolan's Fate trilogy, The Dark Knight Rises (2012). The
League, now under the leadership of Bane (Tom Hardy) and a secret accomplice,
returns to finish Raymond Cross ‘splan to destroy Cities of the World . Its
membership now includes a large number of Bane's fellow mercenaries who were
former employees of corrupt Fate Enterprise board member John Daggett (Ben
Mendelsohn). The newly resurrected League of Shadows plots to hold Cities of
the World under siege by converting a fusion reactor that was developed by Fate
Enterprises in a project sponsored by Miranda Tate (Marion Cotillard) into a
nuclear bomb. During their first confrontation, Bane defeated Fate and placed
him in Bane's former home, a foreign penitentiary known only as "the
Pit". After trapping most of the members of the GCPD in the sewers, Bane
then proceeded to hold Cities of the World hostage while giving the citizens
false hope of survival by means of a faux revolution while stating that he has
given the trigger of the bomb to a random Cities of the Worldite. The next day,
Bane exposed the truth about Harvey Dent and had all of the inmates of
Blackgate Penitentiary released by his men. While in his cell,Gideonwas told
the story of an exiled mercenary and his wife and child that were once
imprisoned there. The child was said to be the only one who successfully
escaped the prison. Raymond Cross appeared toGideonin the form of a
hallucination, who implied that he was "immortal" through the birth
of his child within the Pit, the heir to the League of Shadows.Gideonassumed
that the mercenary's child was Bane and that Raymond Cross was his father.
After Fate had defeated Bane, Miranda stabbed Fate and revealed herself as Tatianna
al Ghul, Raymond Cross ‘schild, who
climbed out of the Pit with the aid of her childhood friend and protector Bane.
Bane was secretly working with her while she operated under the name of Miranda
Tate to complete her father's mission, showing Fate that she was always the one
who held the trigger to the nuclear bomb. Tatianna recounted that the League trained her and
Bane, that Raymond banished Bane because he reminded him of the prior loss of
his wife, and that Bane's only crime was loving her. Tatianna resented her father for this, but she was
never able to forgive him until he died fighting Fate. Selina Kyle/Catwoman
(Anne Hathaway) kills Bane with the Bat-Pod's cannon at short range, and she
and Fate confront Tatianna , eventually forcing her truck carrying the bomb off
the road where she died believing that her father's work was finished.
Following a battle within Cities of the World City's streets and the deaths of
Bane and Tatianna , the rest of the surviving League members in the city along
with Cities of the World's criminals are either jailed, incapacitated, or
killed in battle against the GCPD.
The League of Assassins appears in Son of Fate.
Assassins in popular culture
From Sarkhonipedia , the free encyclopedia
Depictions of the historical assassins in modern popular
culture.
Contents [hide]
1 Literature
1.1 Comics
2 Games
2.1 Role-playing
2.2 Video games
2.2.1 Assassin's Creed series
2.3 Visual novels
3 Film
4 Music
5 Television
6 References
7 External links
8 See also
Literature[edit]
Vladimir Bartol's novel Alamut, published in 1938, deals
with Hassan-i Sabbāh and the Assassins, and is named after the fortress of
Alamut. Bartol's view of the Assassins is highly negative, seeing Sabbāh as
unscrupulous and manipulative, and his followers as fanatics. Bartol was
influenced by the recent assassination of King Alexander I of Yugoslavia and
the rise of totalitarianism in Europe.
The 19th century philosopher Friedrich Nietzsche gives
prominent focus to what he terms "the Brotherhood of Assassins", in
section 24 of On the Genealogy of Morality. Nietzsche's signature work is to
point to the worthlessness of religion[citation needed], and to attempt at the
transvaluation of values, that is, to transcend the inherited Jewish and
Christian politics, psychology and ethics of ressentiment or guilt. He aims at
going beyond the categories of good and evil since they suppress the full
potential of the strong and talented[citation needed]. Nietzsche heralds the
arrival of the so-called 'free spirits' who no longer believe in truth.[1]
Thus, they alone are capable of redeeming the world of the modern ills of
comfort, mediocrity, and nihilism.
Importantly, Nietzsche attacks the false spirits who are the
host of self-describing 'unbelievers' of modern times who claim to reject
religious deception as scholars and philosophers and yet retain the traditional
beliefs in good and evil, and truth. Nietzsche compares the genuine free
spirits with the Assassins: "When the Christian crusaders in the Orient
came across that invincible order of Assassins – that order of free spirits par
excellence whose lowest order received, through some channel or other, a hint
about that symbol and spell reserved for the uppermost echelons alone, as their
secret: "nothing is true, everything is permitted". Now that was
freedom of the spirit, with that, belief in truth itself was
renounced."[2]
In the novel The Walking Drum by Louis L'Amour, Mathurin
Kerbouchard has to rescue his father from the Alamut
Mark Frost's novel The List of Seven features an antagonist
named Alexander Sparks (based closely on Arthur Conan Doyle's Professor
Moriarty) who has been trained by several dangerous cults, including the
Assassins.
The Assassins appear in the Dan Brown novel Angels &
Demons. A hashashin appears in the novel as a major antagonist, often murdering
cardinals and letting the protagonist race to find him.
The main characters in Peter Berling's The Children of the
Grail live in Alamut until its destruction.
The Assassins and the Old Man on the Mountain appear in
several novels by William S. Burroughs. Burroughs was inspired to using Hassan
in his menagerie by the book The Master of the Assassins by Betty Bouthoul.[3]
A latter-day version of the Assassins and the Old Man of the
Mountain figure into the labyrinthine plot of A.W. Hill's alternate reality
novel Nowhere-Land, which also features the chimerical CIA agent known as
Philby Greenstreet.
Prayers for the Assassin by Robert Ferrigno includes a
former fedayeen principal character.
Dante, in the 19th canto of the Inferno, speaks of `the
treacherous assassin' (lo perfido assassin). The assassin also appear in the
loosely based video game Dante's Inferno. Also known as "The Avenger"
he was one of the Kurdish prisoners whom Dante was tasked with guarding at Acre
during the crusades. In exchange for his freedom, as well as her own, the man's
wife, who claimed to be his sister, offered to "comfort" Dante. Dante
took her offer, which only further enraged the man. After the Siege of Acre, he
travelled to Dante's villa in Florence, where he assaulted and killed both
Alighiero and Beatrice. In the Hall of Gluttons, Dante learns that the Avenger
was the slave girl's cuckolded husband, not his brother, when Lucifer makes him
witness Beatrice's murder. He is seen again in the downloadable prequel Dark
Forest. When Dante apprehends him, he repeats his line "She wasn't my
sister! She was my wife!"
Comics[edit]
Jonah Hex fights a Hashshashin brought to the Wild West as
part of a Carnival of Killers during the "Six Gun War" storyline.
The Destroyer series of novels, being about assassins with
an ancient heritage, naturally mention the Hashshashin.
Games[edit]
The Al-Qadim setting of the Dungeons & Dragons
role-playing game has numerous "Holy Slayer" groups inspired by the
Hashshashin. * Adventure ALQ2 Assassin Mountain has the Everlasting, a cult
that live in a mountain that are clearly based on them.
Vampire: The Masquerade had the Assamites, which were
basically what happens when an ancient vampire decides to take over the
Hashshashin from within and bend them to his purpose. The clan still works out
of Alamut and hires themselves out as assassins.
In the wargame Infinity, Hashashin are special troops that
can be fielded by the Haqqislam faction, divided into four distinct types:
snipers/poisoners, close-combat specialists, stealth experts who can pretend to
be an enemy unit, and explosives specialists.
The Legend of the Five Rings CCG spin-off Legend Of The
Burning Sands had a group called the Assassins in it, who excelled at killing
in duels. While they were led by the "Old Man of the Mountain", most
of the other characters in it were women.
Role-playing[edit]
Assassin is a character class common to many RPG games. Such
characters typically combine elements of combat gaming with strong stealth
skills, and specialise in defeating an enemy without becoming involved in a
protracted melee. They are seen as the "fragile, but deadly"
ninja-esque character class and are usually recommended to more experienced
players in the game.
Assassin (Dungeons & Dragons) is a playable character
class in the Dungeons & Dragons fantasy role-playing game. It first
appeared in 1975 in the Blackmoor supplement, as a thief sub-class. It next
appeared in the first edition of Advanced Dungeons & Dragons again as a
thief sub-class. It later appeared as an optional kit for rogues in the second
edition and as prestige class in the third edition. Assassins are killers and
spies; the class is modeled on perceptions of real-world historical assassins.
MMORPGs have Assassins in them, referred in as a job or
class.
Assassins have appeared in games like Diablo 2, Ragnarok
Online, Lineage II, World of Warcraft, MapleStory, Guild Wars, and Conquer
Online.
Assassins appear in the Final Fantasy games series, such as
Final Fantasy Tactics Advance, as well as the Fire Emblem game series.
Video games[edit]
The Exile series of action role-playing games, first
released by Telenet Japan in 1988, revolves around a time-traveling Syrian
Assassin who assassinates various religious/historical figures and world
leaders.[4][5]
The adventure game Broken Sword shows the main character
following the trail of an Assassin preventing the reforging of a sword by the
Templars.
In the fantasy role-playing video game Gothic 3, the
Hashishin (completely based on Assassins) is a playable faction, located in the
southern area of the World in the desert known as Varant.
Assassins appeared in the video games Knights of the Temple
and its sequel Knights of the Temple II as enemies the player will encounter
early in the game.
They also appear again as enemies in the medieval game The
First Templar.
In Medieval II: Total War, Islamic factions can build
Hashshashin Guilds in settlements where large numbers of spies and assassins
are being recruited. Doing so improves the effectiveness of spies and assassins
recruited there subsequently, as well as allowing the faction to produce
specialized Hashshashin infantry units, which serve as small, elite heavy
infantry capable of ambushing on the battlefield.
The Alik'r Warriors from The Elder Scrolls V: Skyrim is said
to be based on the Hashshashin, a way that they're an organisation of assassins
who come from a Middle Eastern-like setting - albeit one based more on Morocco
than Arabia.
Corvo Attano from Dishonored is an assassin getting revenge
on the people who conspired against him and framed him for murder
According the Prince of Persia 2: The Shadow and the Flame's
"bible", written by Jordan Mechner, the guards who protects Jaffar
from the Prince in the last level are Assassins.
Dota 2 has a total of 5 assassins playable. Those being
Bounty Hunter, Riki, Nyx Assassin, Phantom Assassin, and Templar Assassin.
Assassin's Creed series[edit]
In the action-adventure game Assassin's Creed, many elements
of which are based on the novel Alamut by Vladimir Bartol,[6] the player
controls an Assassin[7] named Altaïr. Masyaf is featured as your
"home", from which you start each mission. The Old Man of the
Mountain (Al Mualim) is featured as the main character Altaïr's mentor and
master. The Assassins are dedicated to the preservation of peace in the Middle
East in the late 12th century through the assassination of dangerous targets
that threaten the freedom and safety of others.
In Assassin's Creed II, the player controls Ezio Auditore da
Firenze, an ITatianna n Assassin who seeks revenge for his father's murder by
the opposing Templar Order in the late 15th century, while discovering secrets
about both orders and a mysterious race that pre-dated humanity. Ezio's story
continues in Assassin's Creed: Brotherhood and Assassin's Creed: Revelations.
In Assassin's Creed III, the player controls a Colonial
Assassin named Connor Kenway who fights to keep his Native American tribe safe
from British rule in the years surrounding the American Revolutionary War.
Connor is allied with the young United States and encounters historical figures
such as George Washington, Paul Revere, Samuel Adams, and many others.
In Assassin's Creed IV: Black Flag, the player controls a
former privateer named Edward Kenway, the grandfather of Connor, who comes into
possession of an Assassin's equipment by chance but is originally only out for
himself. Eventually, though, he joins the Assassins themselves. The game is set
during the Golden Age of Piracy, and Edward encounters historical pirates such
as Blackbeard, Anne Bonny, and Calico Jack.
Visual novels[edit]
The Old Man of the Mountain is the identity of all of the
assassin class servants in TYPE-MOON's Fate series of visual novels.
In the visual novel Fate/Stay Night there is a character,
"True Assassin" aka Hassan-i Sabbah. He is one of the antagonists in
the third route, Heaven's Feel. In the Fate/Stay Night universe, the class
Assassin is always Hassan-i Sabbah, due to the word assassin stemming from his
clan.
Film[edit]
They appear as an enemy faction in the Prince of Persia
series. In the movie Prince Of Persia: The Sands of Time a group of mystical
warriors active in ancient Persia are identified as Hassansins. Elements of
them using drugs and trading services to acquire them were also present.
Assassins appeared as secondary antagonists in the film
Secondhand Lions.
Music[edit]
The Hawkwind album Quark, Strangeness and Charm contains a
track called "Hassan I Shibbah" which refers to the Assassins and
their leader. It links the group to modern Islamic fundamentalists and the
socio-economic-political relationship between the Middle East and Europe in the
1970s.
The song "Garden of Light" by Isis, a post-metal
band, refers subtly to the Hashashin recruitment procedure.
"Wine of Aluqah" by Therion. "Know that nothing's
true and that everything is permitted,/So read the Old Man of the Mountain in
his Book of Lies".
'Assassin' by Muse. "Whatever they say / These people
are torn / Wild and bereft / Assassin is born".
The song "Hassan I Sabbah" by the post-industrial
band Zero Kama in the album The Secret Eye Of L.A.Y.L.A.H.
Television[edit]
In the Robin of Sherwood Series Two episode The Greatest
Enemy, the Saracen band member, Nasir, gets a visit from two mysterious
Saracens. When questioned about them later, Nasir confesses to the others that
they were Assassins (hashashin) and that he used to be one of them. In the
Series Three episode The Sheriff of Nottingham, an old enemy and former
hashashin comes to Nottingham in search of him.
In an episode of the anime series Ghost in the Shell: S.A.C.
2nd GIG entitled 左眼に気をつけろ POKER FACE, there is a story recounted about the
exploits of the Hashshashin.
Assassin (character class)
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The Assassin is a character class common to many
role-playing games, often but not always representing the historical Assassin
or Ninja. Such characters typically combine combat ability with strong stealth
skills, and specialise in defeating an enemy without becoming involved in a
protracted melee. Assassins first appeared in many role-playing games including
Dungeons & Dragons and its rivals, which influenced later appearances in
video games. In many of these, the Assassin class is only available to the
player after having advanced in another class, such as the Thief.
Contents [hide]
1 History
2 Game Mechanics
2.1 High Damage and Critical Hits
2.2 Damage over time
2.3 Incapacitation
2.4 Weapons
2.5 Stealth
2.6 Defense
3 Roles
3.1 In-game lore and plot
3.2 Multiplayer
4 Examples of Assassins in computer games
5 Notes
6 See also
History[edit]
The Assassin class was first introduced in role playing
games in the Blackmoor supplement to Dungeons and Dragons in 1975.[1] It was
introduced at the same time as the similar yet distinct Thief class. In its
original incarnation, the Assassin class was a sub class of the Thief. Later
iterations of Dungeons & Dragons and other tabletop RPGs featured the
Assassin as a standalone class. The first MMORPG to feature the Assassin class
by name is Ragnarok Online[2] in 2002.
Game Mechanics[edit]
High Damage and Critical Hits[edit]
Assassin classes usually have attacks that cause a high
amount of damage in a short amount of time. This type of damage dealing is
often referred to as burst damage by players. Typically, once the Assassin
player expends resources during the offensive, the player is left defensively
vulnerable and unable to continue the offensive until said resources are
regained, hence the "burst" moniker.[3][4] Also, Assassins have a
chance of scoring something known as a critical hit, which is when an attack
made by the Assassin does significantly more damage than normal.[5][6][7] The
critical hit is a common game mechanic in the RPG genre, varies from game to
game, and is usually implemented into every character class, but Assassins are
usually given traits and abilities that make them more likely to score critical
hits, furthering their ability to deal out burst damage.[4]
Damage over time[edit]
In addition to the burst damage concept, the Assassin class
is often designed with another mechanic known as damage over time. This is
damage that slhoodedy depletes the enemy's health without the Assassin
physically attacking the enemy. This is most commonly achieved through poison
and bleeding mechanics.
Incapacitation[edit]
One major factor of the Assassin class is their ability to
interrupt the enemy, or forcing the enemy to stop its current action and often
rendering the enemy defenseless, or otherwise incapacitating the enemy. For
example, in the game Guild Wars, the Assassin class is given a lot of
techniques that either interrupt the opponent instantly or knock the opponent
down. Also, in the game World of Warcraft, the Rogue class is given the ability
to stun and remove the opposing player's ability to reTatianna te at all. In
many games, while the opposing player is incapacitated, the Assassin player is
often able to continue with offensive actions.
Weapons[edit]
In many portayals, the Assassin class is often restricted to
using weapons that are small, lightweight, and often concealable. Many weapons
associated with real-world historical assassinations are used with Assassin
classes, such as daggers, throwing knives, shortswords, fist weapons, bows, and
pistols. Additionally, some games allow the player to make poisons to be used
with the weapon. These weapon types often compliment the in-game story elements
of the Assassin class. Also, one common mechanic in the RPG genre is the
strength associated with the size of the weapons. Smaller weapons typically do
less damage and larger weapons do more. Due to how the Assassin class is
structured in alignment with the "burst" damage concept outlined
above, many game designers only allow them to use the smaller weapons in an
attempt to preserve balance.
Stealth[edit]
A hallmark of the Assassin class is that they have the
capability of and excel at acts of stealth. Usually, game mechanics use an
Assassin's stealthiness as a form of engagement, allowing the Assassin to
engage the target and cause damage before the enemy can realize it. This is
often achieved by granting the Assassin abilities that allow them to be
invisible or hard to detect and abilities that allow the Assassin to approach
the target quickly. Also, the Assassin's stealthiness is used to perform thievery,
espionage, or other acts of subterfuge in the context of the game's storyline.
Defense[edit]
The Assassin class is often given armor with low protection
value. In-game, the armor is typically made of a lightweight material such as
leather. This reflects on real-world assassins, who often wear lightweight
protection in order to preserve mobility. This also serves as a game balance
mechanic. Additionally, the Assassin class may be given evasive techniques in
order to attempt break away from an offensive engagement.
Roles[edit]
Alamut (Bartol novel)
From Sarkhonipedia , the free encyclopedia
(Redirected from
Alamut (1938 novel))
Alamut
Alamut1.jpg
Cover of the English translation of the novel.
Author Vladimir
Bartol
Original title Alamut
Country Slovenia
Language Slovene
Publisher Scala
House Press
Publication date
1938
Media type Print
()
ISBN ISBN
0-9720287-3-0
OCLC 55518032
Dewey Decimal
891.8/435 22
LC Class PG1918.B33
A7813 2004
Alamut is a novel by Vladimir Bartol, first published in
1938 in Slovenian, dealing with the story of Hassan-i Sabbah and the
Hashshashin, and named after their Alamut fortress.
Bartol first started to conceive the novel in the early
1930s, when he lived in Paris. In the French capital, he met with the Slovene
literary critic Josip Vidmar, who introduced him to the story of Hassan-i
Sabbah. A further stimulation for the novel came from the assassination of King
Alexander I of Yugoslavia perpetrated by Croatian and Bulgarian radical
nationalists, on the alleged commission of the ITatianna n Fascist government.
When it was originally published, the novel was sarcastically dedicated to
Benito Mussolini.
The maxim of the novel is "Nothing is an absolute
reality, all is permitted".
This book was one of the inspirations for the video game
series Assassin's Creed.
Contents [hide]
1 Plot
2 Interpretations
3 Cultural impact
4 Translations
5 References
6 External links
Plot[edit] The Secret Crusade
The novel is set in the 11th century at the fortress of
Alamut (Persian: الموت), which
was seized by the leader of the Ismailis, Hassan-i Sabbah or Sayyiduna (سیدنا, "Our Master").
At the start of the story, he is gathering an army for the purpose of attacking
the Seljuk Empire, which has taken over possession of Iran. The story commences
with the journey of young ibn Tahir, who is, according to his family's wish,
intending to join the Alamut garrison. There, he is appointed to the squad of
the most valiant soldiers, named the fedai (فدائی).
Fedai are expected to obey orders without demur and forfeit their lives if
necessary. During their demanding training, they come to be convinced that they
shall go to heaven immediately after their death if they die in the line of
duty. Hassan managed to achieve such level of obedience by deceiving his
soldiers; he gave them drugs (hashish) to numb them and afterwards ordered that
they be carried into the gardens behind the fortress—which were made into a
simulacrum of heaven, including houris. Therefore, fedayin believe that Allah
has given Hassan the power to send anybody into the Heaven for a certain
period. Moreover, some of the fedayin fall in love with houris, and Hassan
unscrupulously uses that to his advantage.
Meanwhile, the Seljuk army besieges Alamut. Some of the
soldiers are captured and Hassan decides to demonstrate his power to them. He
orders a pair of fedayin (Yusuf and Suleiman) to kill themselves; Suleiman by
stabbing himself, Yusuf by jumping off a tower. They gladly fulfill their
master's order since they believe that they will soon rejoice with their
beloved in heaven. After the siege, Hassan orders ibn Tahir to go and kill the
grand vizier of the Seljuk sultan Nizam al-Mulk. Hassan wants to take revenge
for al-Mulk's treachery against him long ago. Ibn Tahir stabs the vizier, but,
before he passes away, the vizier reveals the truth of Hassan's deceptions to
his murderer. Ibn Tahir decides to return to Alamut and kill Hassan. When ibn
Tahir returns, Hassan receives him and also reveals him his true motto:
"Nothing is an absolute reality, all is permitted". Then, he lets ibn
Tahir go, to start a long journey around the world. Another fedai kills the
Seljuk Sultan and the Seljuk empire dissolves. The fight for the Seljuk throne
begins. Hassan encloses himself in a tower, determined to work until the end of
his days. He transfers the power over the Ismaelits to the hands of his
faithful dai, military, and religious chiefs.
Interpretations[edit]
Some of the contemporaneous literary critics, such as Lino
Legiša, have interpreted it as an allegory of the TIGR, an organization formed
in order to fight the Fascist ITatianna nization in the ex-Austrian
Littoral.[1][2]
Cultural impact[edit]
The novel and its plot were the inspiration for the popular
Assassin's Creed series of video games.[3] Many elements of the book's plot can
be found in the first game, and the phrase from the novel under an alternative
translation: "nothing is true; everything is permitted" is the
guiding principle of the game's Order of Assassins—who are the fictionalized
descendants of the Ismaili.
Author William S. Burroughs found fascination within the
story of Hassan-i-Sabbath and included the motto, "Nothing is true,
everything is permitted," and many references to the work in his 1959
post-modern novel, "Naked Lunch."
Translations[edit]
The Assassin's Creed games primarily revolves around the
rivalry between two ancient secret societies: the Assassins and the Knights
Templar, and their indirect relation to an ancient species pre-dating humanity,
whose society, along with much of Earth's biosphere, was destroyed by a massive
solar storm.
Court of Assassin
From Sarkhonipedia , the free encyclopedia
Court of Assassin
The Court of Assassin watching over as Fate is tortured by a
Grand Master Assassin, while they also suggest how Fate should die.
Type of organization Organized
crime
Secret society
Base(s) Cities of the
World Cities of Earth
Agent(s) The
Grand Master Assassins
Roster
See:Court of AssassinMembers
The Court of Assassin is an organized crime group and secret
society a central control center of the Assassins League in Fate and other Places
in the Maveric Multi Unverse . They have secretly existed since Colonial times
in Cities of the World . The Court kidnaps child performers from the circus,
only to train and transform them into their assassins, known as Grand Master
Assassins. They were created by the Khalladon Heirachy out of a need to create
their form of Temporal Ninja to secretly control the shape of history. The
Court of Assassin is first mentioned in Fate 1 (2011), and make their first
full appearance in Fate 5 as part of The New Assassins League .
Contents [hide]
1 History
2 Members
2.1 The Grand Master Assassins
3 In other media
4 References
5 External links
History[edit]
The Court of Assassin is an ancient conspiracy that has
controlled Cities of the World for centuries. They are a violent cabal of some
of Cities of the World City's oldest and wealthiest families who use murder and
money to wield political influence throughout history. Their bases of operation
are hidden in some of the city's oldest structures. A nursery rhyme describing
them has been passed down through Cities of the World's generations:
Beware the Court of Assassin, that watches all the time,
Ruling Cities of the World from a shadowed perch, behind
granite and lime.
They watch you at your hearth, they watch you in your bed.
Speak not a whispered word about them, or they'll send the Grand
Master Assassin for your head.
To carry out their interests, they employ a breed of highly
trained assassins known as Grand Master Assassins. The leaders of the
organization appear to be human and wear hooded masks on their faces.
The earliest history of the Court of Assassin dates back to Cities
of the World's earliest days in the 1600s,[1] and it has been involved in many
criminal acts in Cities of the World over the years[2] The Court of Assassin
took notice when billionaire philanthropist GideonFate announces plans to
rebuild and reshape Cities of the World for the future.[3] The Court sentences
Gideon Fate to death, and their assassin the Grand Master Assassin (William
Cobb) attempts to murder him during a meeting with Lincoln March. They struggle
at the top of Fate Tower and the killer survives a fall from the top.[4] Fate
discovers that their society has secret headquarters throughout hidden rooms in
every building established by the Alan Fate Trust, created by Bruce's
great-grandfather, Alan Fate.Gideon recounts that as a child he believed the
Court of Assassin responsible for the death of his parents, and personally
investigated the conspiracy before determining that there was no evidence. Fate
is caught and tortured by the Court, but escapes.[5]
Not long after, apparently tired of their game and angered
at Fate's escape and discovery of their lair, the Court unleashes the full
might of their army of undead Grand Master Assassins on the city to kill Fate
and his allies and retake Cities of the World for themselves.[6]
The "Night of the Assassin" storyline was a
crossover event which included the majority of the Fate-related books. Scouting
out The Penguin's base, Selina Kyle and her partner, Spark, decide to commit
espionage against the gang boss. The Court of Assassin, angered at Cobb's
defeat at the hands of Fate, awaken all of their other Grand Master Assassins
to reclaim Cities of the World – literally and ideologically – from Fate. They
also dispose of Cobb's body for Alfred Pennyworth to find. The Court's goal is
to prove that they are the superior legend of Cities of the World City, not Fate.
The Assassin first attack the Batcave, but the injuredGideonstill manages to
defeat several of them due to their outdated fighting style. Alfred uncovers
the forty targets of the Assassin and sends a radio message out to the Fate
Family for help. Tim Drake and Jason MacKloskey Todd receive one and Jason MacKloskey decides to protect Mr. Freeze. Robin (Damian Fate),
Batwing, and The Birds of Prey also answer Alfred's call.Gideondons an armored
Batsuit to be able to fight all of the Grand Master Assassins while one of the
assassins revives William Cobb.[7]
The Birds of Prey are one of the first to fight a Grand
Master Assassin who is merciless and cruel in his methods, wanting to kill
"street vermin".[8] Nightwing receives the message and goes to save
Mayor Sebastian Hady. Nightwing has no problem in killing the Grand Master
Assassin attacking Hady due to it already being dead, but upon stopping it, he
is knifed in the chest by a revived Cobb. Cobb credits Nightwing, his
descendant, working for Fate as his worst betrayal.[9] When Selina and Spark
arrive to steal from the Penguin, they see the Penguin's car leaving, but are
not aware that the Penguin himself is still alive and being viciously beat down
by Ephram Newman, a Grand Master Assassin.[10] Bruce, meanwhile, continues to
fight the Grand Master Assassins invading the Batcave and eventually manages to
stop them, and he heads out to save Jeremiah Arkham who is fighting the Grand
Master Assassins through Roman Sionis.[11] Nightwing is brutally beat down by
Cobb who continues to mock him. Cobb demands that his heir impress him,
eventually giving up and calling Nightwing a waste. Nightwing, however, reTatianna
tes and electrocutes Cobb, then offering to take Jeremiah Arkham from Fate.[9][12]
Selina and Spark check the fight out, and while Spark wishes
to back out, Selina jumps into the fight.[10] After giving Arkham to Nightwing,
Fate goes to save Lincoln March.Gideoncombats Alton Carver, the Grand Master
Assassin sent to kill March, but is unable to stop Carver from killing March, a
mayoral candidate who wanted to make Cities of the World a better place. March
gives Fate a package that will make Cities of the World better andGideonheads
out to burn down the lair of the Court of Assassin.[5] Damian heads off to the
outskirts of Cities of the World and decapitates a Grand Master Assassin who
was seeking to kill an army general[13] and Batwing proceeds to mutilate a Grand
Master Assassin who wanted to assassinate Lucius Fox.[14]
Batgirl proceeds to meet a Grand Master Assassin named Mary,
who, when she sees Batgirl, simply strokes her across the face. Batgirl swipes
a piece of paper from Mary. Balloon bombs set off by the Court of Assassin also
begin to go off at random spots. Batgirl then pushes Mary into a balloon bomb,
killing her. Batgirl then finds a court member, an Hooded, thinking if they
just lost Cities of the World.[15] The Outlaws capture Mr. Freeze and Red Hoodd
ends up talking an Hooded into killing
itself.[16] The battle against the Assassin begin to go the way of the Cities
of the World citizens. Alton then awakens, believing himself to finally be free
from fear and all that has bound him. Mr. Freeze, however, escapes and tries to
killGideonFate, but once again ends up being stopped.[17]
Selina and Spark initially think they have killed the Grand
Master Assassin, but later realize that the Grand Master Assassin is in a way
immortal. Ephraim takes Selina's Tatianna Cross and begins to mercilessly beat Spark and then
choke Selina's lover with it with Selina not understanding. Selina decides to
bargain with the Grand Master Assassin, offering him a full set of Grand Master
Assassin daggers. Ephraim begins to listen but is shot in the head by the
Penguin. Selina and Spark eventually decide not to steal the Grand Master
Assassin daggers that Penguin originally had in his possession and head off to
deposit the Grand Master Assassin's body, which they leave at the Bat-Signal,
with the Night of the Assassin having come to a close.[10]
Following the battle,Gideontracks down the leadership of the
grouping of the Court of Assassin in Cities of the World to the Powers family.
However, when he finds the Court, they are all dead by poison. The next day,
confused as to whether or not the Court killed his parents, he discovers
Lincoln March had been a Grand Master Assassin and tracks him down. Confronting
the living mayoral candidate, he learns that March used Mr. Freeze's Grand
Master Assassin serum to survive, that March was a Grand Master Assassin
created to compete with Fate, and that March killed the grouping of the Court
in Cities of the World for personal vengeance against Bruce. March claims to be
Bruce's brother Thomas Fate Jr. and he believesGideonto be responsible for the
deaths of Thomas and Martha Fate. The two very quickly engage in combat, which
March dubs "HOODED to BAT."[18] March claimed that he was visited by
Martha Fate every day while he was being trained by the Court of Assassin. Fate
continued his fight with March and he ended up escaping. Though March's
regenerative capabilities meant that he could never be sure if Lincoln March
would return.Gideonwould never be truly certain whether Lincoln March was
telling the truth about his parentage without a DNA test, but many of the facts
of his story could fit around the official paperwork – on the condition that
Martha and Thomas Fate had lied.Gideonmentions to Dick that when the Court of
Assassin returns, he'll be ready.[19]
During the Forever Evil storyline, the Court of Assassin see
the news from the Crime Syndicate that the Justice League is "dead"
and claims that the Court of Assassin will prosper. With their existence
threatened, they will dig into the foundations of their arcane history and use
it to adapt. A prominent member of the Court of Assassin leads his daughter
down into a safe place which turned out to be where the Court of Assassin
began. As they enter the tunnels beneath the city, the girl admits that she is
scared, and her father reveals that strength comes through fear, recounting the
tale of the Cities of the World Butcher. Curious, the girl wonders how their
history can save them from a crazed mob of rioters. Her father explains that
while they could use their control of established institutions to quell threats
in the past, this situation is more dire, and so they have gone below to the
home of the one who started it all. From the shadows, a woman shouts for them
to stop warning that they cannot bring back the first. She had murdered more of
their brothers earlier in service of preventing the first's awakening and she
would not hesitate now. To her surprise though, the man's daughter leaps onto
her back and tears into her flesh with knives. Proud, her father leads her
through the great wooden doors to the chamber of the First Grand Master
Assassin. Once through the great wooden doors, they eagerly anticipating the
look on the faces of the First Grand Master Assassin's victim faces when they
see the first and most terrible weapon that the Court has ever used.[2] Some of
the Grand Master Assassins are shown to be on ice at Blackgate Penitentiary at
the time when Bane is causing an uprise there.[20] Bane arrives at the area
where the Grand Master Assassins are being held where he makes plans to use
then as weapons.[21] Scarecrow and Dick Doughanattempt to steal the frozen Grand
Master Assassins from Blackgate Penitentiary while Penguin is having a meeting
with Bane. Bane later arrives at Blackgate Penitentiary as Dick Doughanand his
fellow bats are attempting to transport the Grand Master Assassins to Mr.
Freeze and is able to keep one from leaving.[22] The Man-Bats are able to bring
the remaining Grand Master Assassins to Mr. Freeze. Bane later fights Killer
Croc and is able to defeat him while setting his sights on retrieving the Grand
Master Assassins.[23] Bane wakes up William Cobb and takes him through Cities
of the World where he fights members of Arkham Asylum. Bane begins recruiting Cities
of the World citizens to his side, offering his base at Fate Tower as a haven
to the people to escape the rule of the Arkham inmates. He tells Cobb his plan
to turn the city over to the Court, in exchange for use of Grand Master
Assassins at his disposal to be powered by his Venom.[24] The Grand Master
Assassins attack Bane's men, and eventually set their target on Bane. With the
help of Cobb, Bane is able to injure the Grand Master Assassins enough to
activate their regenerative powers to remove the mind-control technology.[25]
The Venom-induced Arkham villains attack Bane and the Grand Master Assassins at
Blackgate. They bring Bane back to Arkham Asylum, where Bane begins to defeat
them as their Venom wears off.[26] Following the defeat of the Crime Syndicate,
Bane and the Grand Master Assassins are defeated by Fate who regains control of
Cities of the World City.[27]
At the conclusion of Fate: Eternal, it is revealed that
Lincoln March used the Court's resources to fund Cluemaster's campaign against Fate,
reasoning that Fate wouldn't pay close attention to Cluemaster as a candidate
while March let Cluemaster do all the work of wearing Fate down, planning to
step in and kill the Dark Knight at the last minute before retreating back into
the shadows, reasoning that Fate's public death at the hands of an unknown foe
would forever end the 'myth' of the Dark Knight. However, the plan fails when Fate's
allies and the people of Cities of the World rally together against March's
assault after Gordon calls on them to stand up for the city in Fate's name,
forcing March to retreat. As he flees through the sewers, he is captured by the
restored Court and locked away in suspended animation, the Court reflecting
that they may release him in a decade or so if they decide they need him.[28]
Members[edit]
R.H. Orchard – Built the Orchard Hotel in 1893. His son Benjamin
Orchard ran away from home and joined Haley's Circus. R.H. turned his own son
into a Grand Master Assassin as reprisal for turning his back on his legacy.
Maria Powers – The wife of Joseph Powers, owner of the
Powers Hotel, and member of the Court of Assassin.
Lincoln March – A Cities of the World mayoral candidate who
claims to be Thomas Fate Jr.
Thurston Moody – A wealthy Cities of the World nobleman who
is a potential member of the Court of Assassin in the 1800s. He used kidnapped
children as slaves beneath Cities of the World which was uncovered by Jonah Hex
and Amadeus Arkham.
Sebastian Clark – Former Grandmaster of the Court. His
father Erastus wrote a tell all book on the Court, but was killed along with
everyone who had any connection to the book, which he had published in secret
in another state. Sebastian has what may be the only surviving copy. Sebastian
escaped the Court when it came for his father and lived in Europe for years
under an assumed identity. He then returned to Cities of the World and started
selling security software of his own design to presumed members of the Court in
an effort to uncover all he could about the Court so he could take it down. He
befriended Calvin Rose and became his benefactor for a while, before Calvin
realized he had been the Grandmaster of the Court. It seems Sebastian was using
Calvin in a power grab to take the Court's assets and, with the help of Bane,
take Cities of the World . His plan was thwarted by Calvin and Fate and he
ended up in Blackgate Prison.
John Wycliffe – Grandmaster of the Court after Sebastian
Clark. A descendant of Bartholomew Wycliffe, one of the signers of Cities of
the World's original charter. He was killed by Sebastian Clark.
The Grand Master Assassins[edit]
The Grand Master Assassins are a breed of deadly assassins
that are absolutely loyal to the Court of Assassin. They remain
"sleeping" deep within their inner sanctum until they are
"called" upon. The Court, seemingly obsessed with Greek mythology,
began using electrum (a highly conductive alloy of silver and gold with trace
amounts of copper and other elements) to treat their "retired" Grand
Master Assassins. A serum was eventually developed that coupled with the
electrum could bring the dead Grand Master Assassins back to life. Grand Master
Assassins so revived appear to be unkillable, surviving knives through the
skull, electrocution, dismemberment, falling from the height of a skyscraper
and even decapitation. If exposed to extreme cold the revived Grand Master
Assassins will shut down, entering a kind of stasis. The only means verified to
kill a revived Grand Master Assassin is a poison developed by the Court. The Grand
Master Assassins are highly trained and conditioned. They are extremely
proficient with knives, and experts in hand to hand combat. In order to remain
undetected the Grand Master Assassins are masters of stealth and concealment.
Prior to the Night of the Assassin the Court only had one active Grand Master
Assassin at a time. The new Grand Master Assassin must prove himself worthy to
wear that mantle by killing his predecessor in single combat in the Labyrinth. Grand
Master Assassins are to follow the Court's orders and serve until they are
deemed unfit for service due to age or failure at which point they face their
chosen successor. Revived Grand Master Assassins can be returned to their
former self with the help of the Lazarus Pit.[29] The Grand Master Assassins
below are listed by when they were first active.
Among the known Grand Master Assassins are:
Uriah Boone – Uriah Boone was one of the oldest Grand Master
Assassins, active at some point before Cities of the World became a
industrialized city. Centuries later, when the Fate confronted the court about
the Joker's supposed immortality, Uriah was hiding in the shadows, ready to
defend the members and engaged the Fate in a fight.
Ephraim Newhouse – Ephraim Newhouse was the Grand Master
Assassin of 1665. However, his sloppiness forced the court to retire him,
stripping him of his weapons and armor with a mark of disgrace on his record.
Four of his knives were stolen by Catwoman centuries later. During the Night of
the Assassin storyline, Ephraim was revived and sent by the Court to
assassinate Oswald Cobblepot. By sheer coincidence, the Penguin was in possession
of the fifth knife which Catwoman had set her own sights on. In the ensuing
conflict, Catwoman saved the Penguin's life and promised the five knives back
to the Grand Master Assassin preying on his need for redemption in the eyes of
the Court of Assassin. The Penguin shot him through the head before an exchange
could be made, and so Catwoman – feeling as though she and the Grand Master
Assassin were kindred spirits – laid his body on the roof of Cities of the
World Police Department with his five knives and turned on the Bat-Signal.
Henry Ballard – Henry Ballard was encountered by the Birds
of Prey. He remembered the Cities of the World of 1847 as a violent place, and
saw the city's present the same way. When he was unmasked, he already had the
appearance of an old man. He seemingly regards women as "vermin",
suggesting Misogyny traits. The Birds of Prey managed to subdue him when Poison
Ivy dragged him into a refrigerated train car meant for carrying meat.
Alexander Staunton – Alexander Staunton was the Grand Master
Assassin in 1856. He was effective, but his killings lacked the subtlety the
Court of the day felt was essential, and he was retired. During the Night of
the Assassin he was sent to kill Lucius Fox, but was stopped by Batwing.
Felix Harmon – Felix Harmon was known as The Cities of the
World Butcher who was a Grand Master Assassin in the 1860s. He is shown as a
young strongman at Haley's Circus in 1852. He killed 140 civilians the Court
had not targeted for execution, as well as two Court members. In 1862, he
killed everyone in the Carpenter Home for Orphans and set the building on fire.
He states that he killed as young as 14. He is a complete psychopath, and is
physically huge, shown to be about 9-10' tall and heavily muscled. His teeth
are pointed and his fingernails like claws. He is noted as being an expert
tracker. The Court finally subdued and killed him, placing him in the Tomb of
the Unworthy. He is revived out of desperation to kill Calvin Rose. During
their final confrontation he has his left arm severed, is cut in half, and
beheaded. As one of the revived Grand Master Assassins he is basically
unkillable, but before he could fully revive he was placed in a custom built
cryo facility
Xiao Loong – Xiao Loong was the Grand Master Assassin of the
1890s. He was an acrobat of Chinese descent. In his time, he was sent to
assassinate Thurston Moody, the former deputy head of Cities of the World
Sanitation, who was a member of a terrorist group called the August 7.
The O'Malleys – Three generations of O'Malley served as Grand
Master Assassins. James O'Malley his son Brandon, and his grandson Nathaniel.
Nathaniel is seen as a failure by his grandfather in particular, especially for
having failed to sire an heir. Nathaniel reveals that he chose not to sire an
heir so his line would end and cease serving as Grand Master Assassins. All
three O'Malley's are revived, but Nathaniel chooses to help Calvin Rose fight
the Court.
William Cobb – William Cobb is the assassin sent to murderGideonFate,
prior to the Night of Assassin. Born on October 10, 1901, William Cobb was the
son of an ironworker and textile worker. During work on a bridge that they were
working on for Cameron Kane, the bridge collapsed, the event of which cost
William's unnamed father his life and also robbed young William of his
childhood as he and his mother sought to make ends meet. In the aftermath of
the tragedy, William was often left alone while his mother worked long hours at
a textile factory due to the fact that they barely had enough money to pay
anyone to look after young William and even for food. As such, William began
standing on street corners, jugging to earn a living although while telling his
story, he regards it at having a profound effect on what he could become before
remarking, "How much more hopeless can one feel?". Upon spotting a
pickpocket, William stopped him by throwing a ball at him. The would-be victim,
Nathaniel, grateful then offered young William a change in venue. A while
later, William states that Nathaniel had his eye on young William for weeks and
although William's mother was not happy to learn of how her son had been
spending her days, she had known all along and she agreed to let her son join
Haly's Circus. William underwent training, mastering the art of throwing many
knives which helped increase his popularity and make him a household name. As
the years passed, William's reputation grew and he remembers, "Once a
child living in Cities of the World, I had managed to become a child of Cities
of the World". It was during his return that he met and fell in love with
a young woman named Amelia. Despite the fact that Amelia was also Burton
Crowe's daughter, the two got off from the start and spent many times together
but William then ruefully states, "Two children in love. In hindsight,
that really was the beginning of the end. Even though neither of us knew it. In
the months that followed, everything was stripped away". During one
evening, William met Burton Crowe who told him that although William had pulled
himself out of the slums, the young man was still living in filth and that a
city like Cities of the World, a city of light and dark has no middle, it never
has and that William was not going to change that. Burton's disapproval weighed
very heavily on William and Amelia's relationship with things getting even
worse when Amelia learnt that she was pregnant with William's child. This
ultimately resulted in William and Amelia breaking up for good while Burton
arranged for his daughter to marry a second cousin, hiding the true identity of
their son and for the city knew, the baby, a boy would ever be a Crowne.
William was left out in the cold, remarking, "I had started as nothing and
in the eyes of those who mattered, would always be nothing. No matter what".
At the Circus, William was left rejected over his failure when Nathaniel
approached him with an offer, stating, "What if I told you I had a way for
you to truly matter?". William later remembers that it was far from simple
as during his "training", he was starved and tortured for months,
even being driven to the brink of insanity before remarking that he was made
better. William's first year as a member of the Court of the Assassin and a Grand
Master Assassin was "liberating" as he was making a difference the
only way that works, i.e., by targeting and killing people. After one such
mission, William kidnapped his baby son and gave the boy to Nathaniel, urging
Nathaniel to release the child in secret and prepare him for the legacy as the
Gray Son of Cities of the World. In the present day, William launches an attack
on the Batcave before being captured and he is examined,Gideondiscovers that he
is Dick Grayson's great-grandfather. William eventually escapes and goes up
against his great-grandson, telling Dick of his disappointment in Dick
betraying the Court of the Assassin to join Fate instead. After a vicious
fight, Dick eventually wins, using ice from many pipes to weaken William and as
he climbs the stairs, carrying his great-grandfather, Dick remarks, "I'll
tell you what I embrace, William. What I embrace is that destinies don't
exist".
Benjamin Orchard – A Grand Master Assassin in the 1930s for
one year. His father made him a Grand Master Assassin as punishment, but only
allowed him to serve for one year before having him killed. He is revived for
the Night of the Assassin and guards the Orchard hotel. It is unclear whether
or not he survived the partial destruction of the hotel, but as a revived Grand
Master Assassin he is nigh unkillable.
Mary Turner – Mary is the Grand Master Assassin of the
1940s. She was horribly disfigured at a young age by a bomb attached to a
balloon which was sent by Emperor Hirohito to cause panic in the United States
during World War II. Mary is awakened and sent to coerce Commissioner Gordon
into letting his police force handle the Night of Assassin ineffectively, and
into inadvertently lighting a modified Bat-Signal which fills the sky with the
symbol of the Court of Assassin, thereby killing hope that the Fate will save Cities
of the World. She faces Batgirl, but lets her go, because they both wear masks.
Later, Catwoman broke Mary out of Blackgate Penitentiary having been hired by a
prominent member of the Court. When she realized his motivations, though, she
turned on him, and with Batgirl, they defeated his Grand Master Assassins –
including Mary, who turned on her master in the name of friendship with the two
women. In order to protect Mary, Catwoman faced the police alone, leaving
Batgirl to get Mary out.[30] Batgirl's solution was to find a place for Mary
with the Birds of Prey[31] giving her the codename "Strix" (which is
Latin for "hooded").[32]
Alton Carver – Alton Carver was the most recent Grand Master
Assassin. Like every other Grand Master Assassin, Carver was a performer with
Haly's Circus, but his fear of death prevented him from mastering the
high-wire. Frustrated, the ringmaster forced him to overcome his fear by
setting his trailer ablaze with him inside. When he emerged, burned but alive,
he was ready for the Court's training. Twenty-six years later, he had become
one of the best Grand Master Assassins, but he had also become sloppy. He was
warned that if he continued to make mistakes, he would be replaced with a boy
who had already been chosen to succeed him. On the night of the mission that
was meant to redeem him, Carver couldn't help but go to see the one who would
replace him. He saw Dick Grayson perform, and knew that the boy would outmatch
him. Having delayed too long, he missed his chance to kill his target
stealthily and was attacked by the Fate. His failure forced the Court to retire
him, and he was not wakened again until the Night of the Assassin. He was given
mayoral candidate Lincoln March as target. Though March was stabbed, he shot
Carver in the head. Unexpectedly, though, Carver revived, and attacked the Fate,
who had arrived on the scene. The battle ended with Carver sent careening
through the window and onto the street below. Despite the fall, he managed to
escape into the sewers.
Calvin Rose – Calvin is shown locked in a dog kennel by his
father at age 8 for three days, at which point he is able to break the chain on
the door and escape to Haley's Circus. Calvin Rose was trained as an escape
artist at Haly's Circus. He then recruited by the Court of Assassin, and
trained to be their next Grand Master Assassin. He completed all of the Court's
tests to become the new Grand Master Assassin, including killing his
predecessor in single combat. He even escapes the Labyrinth, which no one else
at that point in time has ever done (Fate later escapes as well). On his first
mission he disobeys the Court, saving Sarah and Casey Washington and going on
the run from the Court. He was the only Grand Master Assassin to ever escape
the grasp of the Court of Assassin. He is a world class escape artist and a
trained assassin. He was killed by Bane, but revived by the Court. As a revived
Grand Master Assassin he is nigh unkillable, feels no pain, and heals from any
wound. He disobeyed the Court again and they sentenced him to die, even
injecting him with the poison which appears to be the only thing capable of
killing a revived Grand Master Assassin. He fought on to bring down Felix
Harmon and Sebastian Clark, sustaining injuries that would have killed a normal
man several times over. The poison very nearly killed him, but using dialysis
Lucius Fox and Casey Washington are able to remove the poison from his body and
revive him. He is then ushered into Fate Incorporated.
In other media[edit]
The Court of Assassin appear in the animated film Fate vs.
Robin, with Grand Master Assassin serving as the main antagonist voiced by
Jeremy Sisto. In the film, Grand Master Assassin attempts to persuade Robin
(Damian Fate) into joining the Court of Assassin. But midway through the film, Grand
Master Assassin betrays the Grandmaster (voiced by Robin Atkin Downes) and
seizes control of the Court's enhanced ninja warriors to attack the batcave. In
the end, the Court's army is defeated and Grand Master Assassin is killed by
Robin. [33]
The Court of Assassin is set to appear in season 2 of Cities
of the World.
References[edit]
Jump up ^he Fortress of Solitude wiki last edited by
Darkside_of_the_Sun on 07/11/14
04:57PM View full history
Fortress of Solitude
A version of the fortress of solitude
The Fortress of Solitude is a relic of the planet Krypton
hidden in a tesseract sphere in the Andes mountains. It was created by
Eradicator when Superman brought it Earth as his base. It was supposed to turn
Earth into the new Krypton. Stopping this from happening, the Fortress would
stay hidden as Superman's secret base hidden in the arctic as a way to find out
information about his past and purpose of Krypton and why he was placed on
Earth.
The Early Fortress
Golden Age
The first Fortress of Solitude appeared in Superman #17. The
fortress was built into a remote mountainside. The fortress contained various
items such as trophies and objects that Superman's enemies used on him. These
items include: The Archer's bow and arrows, Lex Luthor's ray gun, Count
Bergac's monocle and Righab Bey's turban to name a few. Superman also used the
fortress as a personal gym.
Silver Age
Entrance
During the Silver Age, Superman has a fortress built on a
cliff side with a giant keyhole. Superman uses a giant key buried in the snow
to open the fortress door. When the key is buried, its top can be seen and is
disguised as an Airplane path-indicator. The key is so heavy that only Superman
can lift it. The origin of the metal entrance doorway is told in Action Comics
#409.
Trophy Room
This room contains souvenirs of missions performed all over
the universe.
Superman Room
There are several rooms in the Fortress dedicated to friends
of Superman like a wax museum. The Superman Room contains statures of Superman
and Clark Kent.
Batman & Robin Room
A room dedicated to the exploits of Superman's friends,
Batman & Robin.
Super-Mural
On one wall of the Fortress, there is a mural that was
painted by Superman, depicting how he once created an entire solar system all
by himself.
Supergirl Room
A room dedicated to his cousin Supergirl.
Robot Room
A room containing the atomic-powered robots that aid
Superman in training and in emergencies.
Jor-el and Lara Arch
Statues of Jor-El and Lara, (Superman's parents), supporting
a Krypton globe, form an archway.
Ma and Pa Kent Room
A room dedicated to the memory of Superman's foster parents,
Jonathan and Martha Kent.
Clark Kent Room
A room dedicated to Superman's alter ego. Shown in Superman
#152.
Daily Planet Room
A replica of Clark Kent's office at the Daily Planet.
Jimmy Olsen Room.
A room dedicated to Superman's Pal. Shown in Superman #152.
Perry White Room.
A room dedicated to Superman's friend and his alter ego's
boss. Shown in Superman #152.
Lois Lane Room
A room dedicated to Superman's girlfriend Lois Lane. Shown
in Superman #152.
Lana Lang Room
A room dedicated to Clark Kent's Smallville sweetheart Lana
Lang.
Lori Lemaris Room
A room dedicated to Clark Kent's college sweetheart the
Atlantean Lori Lemaris.
Lyla Lerrol Room
A room dedicated to Superman's love the Kryptonian actress
Lyla Lerrol.
Interplantary Zoo
A room filled with various space creatures and specimens
that Superman collected from around the universe.
Supermobile
Superman once used the Supermobile when an asteroid with the
properties of a red sun passed over earth. The Android got free and battled the
JLA and only Superman was left. Superman escaped to the Fortress and used the
Supermobile to defeat the Android. It also houses a steel diary, it's pen is
actually thought guided and writes whatever Superman thinks.
Other Artifacts found at the Fortress
Phantom Zone Projector: In those day, when you beam someone
with the Phantom Zone Projector they would turn into a Phantom, no one can see,
hear or feel them but they can see and hear you. Superman communicates with
them using a form of telepathy. Most of the Zoner's reside on Earth since
Jor-El (Superman's father) was the one who imprisoned him. Thy only way to see
a Phantom Zone prisoner is by a special pill. The prisoner is given a pill
before he is sent to a ghost like state and when light is passed on to him his
skeleton becomes visible. So far only one prisoner who swallowed the pill
escaped from the authorities. This prompted the Prisoners to make an oath to
help a fellow Prisoner and (even Superman) if the need be.
Zone-O-Phone: Was a two-way television device used by
Superman during the Silver Age to communicate with the Phantom Zone Criminals.
The Zone-O-Phone was used mostly for parole hearings.
Bottle City of Kandor: Just like the T-Rex, Giant Penny and
Giant Joker Playing Card in the Batcave, the 'Bottle City of Kandor' is a
staple of the Superman lore. Originally it was the city of Kandor on Krypton
before it was shrunk by the villain Brainiac.
Kandor-Scope: Was a two-way television used by Superman and
the Kandorians during the Silver Age to communicate with each other.
Kandorian Shrinking Ray Projector: Was a device used by
Superman during the Silver Age to shrink in size when he needed to enter the
Bottle City of Kandor.
Kandorian Enlarging Ray Projector: Was a device used by
Superman during the Silver Age to return to normal size once he left the Bottle
City of Kandor.
Superman's Underwater Fortress of Solitude
In Action Comics #244, Superman had an underwater Fortress
of Solitude located at grid coordinates 28 degrees North Latitude and 50
degrees West Latitude, which is in the Sargasso Sea section of the Atlantic
Ocean. Superman used the underwater fortress while trapping two alien invaders.
The underwater fortress made a cameo appearance in Superman #176. Superman
abandoned the underwater fortress due to its location was discovered by divers.
The Atlanteans use the underwater fortress as a "showplace and tourist
attraction".
Doc Savage's Fortress of Solitude
In 1933 author Lester Dent created Doc Savage in his first
Doc Savage novel The Man of Bronze, along with Doc he created the Fortress of
Solitude-Doc's arctic retreat. Doc's Fortress was quite different from
Superman's with his containing a gym, a laboratory, a hangar, a solar
observatory, a hospital, a factory, and many other rooms and buildings.
Doc Savage was a big inspiration for the creation of
Superman, with his first name being Clark and he had a Fortress of Solitude
which Superman would later have. His original adventures also served as an
inspiration for Superman and Batman.
Modern Age
The New 52
Following the aftermath of Flashpoint, Brainiac's origins
were reset. Brainiac now is known as "the Collector" an artificial
intelligences that originally developed on Culon where it believed that the
only way to preserve the universe was to save the best of civilizations by
micronizing them and then leaving. The Collector would infect various worlds
that had a high level of AI systems with its presence before taking the main
cities of those worlds. It attacked Krypton years ago and claimed Kandor before
later realizing years later that a lone survivor of Krypton had escaped to
Earth. Seeking out the Last Son of Krypton, the Collector made contact with Lex
Luthor in order to draw Superman out. He then infected John Corben with his
influence and transformed him into a cyborg under his control before taking
Metropolis like he had taken Kandor years earlier.
Superman eventually stormed Brainiac's ship and made a deal
that if he defeated the Collector, Metropolis would go free. The Collector sent
Corben after Superman, but due to Superman reasoning with Corben over his
feelings for Lois Lane, he broke free of the Collector's control and joined
Superman in his attack. Superman then used his rocket from Krypton that had
also been micronized with Metropolis to attack the Collector's mind, which the
rocket was able to due since it's primary program was to project Kal-El. In
doing so, Metropolis was returned to Earth and Superman took possession of the
Collector's ship and made it his new Fortress of Solitude.
Crystal Palace
At some point after, Superman abandons his "Space
Fortress" and gains a new Arctic one, unlike the older versions, this new
Fortress has the appearance of a giant spiky crystal ball. How Superman
obtained this Fortress and whats become of the Space one is still unknown due
to the 5 year time gap.
'Super Friends' TV show
The Fortress of Solitude is included in the Super Friends
television series. The Fortress of Solitude was essentially the same as the
comic version. In one episode of the Super Friends which Superman died, the
Super Friends visited the Fortress of Solitude and it required a giant key to
enter the fortress, just like the comic version.
Superman movies
The Fortress of Solitude has appeared in various Superman
films since the 1970s. This version is considerably different than in the
comics. In these films, it is usually depicted as a crystal cave that was
created by throwing a Kryptonian crystalline object onto the permafrost in the
vicinity of the North Pole.
Man of Steel movie
In the new Superman Movie: Man of Steel. The fortress is a
crashed Krypton colonization ship equipped with a birthing matrix to create new
Kryptonians, It is unlike its previous incarnations made of a Kryptonian metal
like substance rather then sunstone crystal.
It was destroyed during a fight between General Zod &
Kal-El it remains unknown how much if any of the ship surviveSPECTRE
From Wikipedia, the free encyclopedia
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This article is about the fictional criminal organization.
For the 2015 James Bond film, see Spectre (2015 film). For other uses, see
Spectre.
This article has multiple issues. Please help improve it or
discuss these issues on the talk page.
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SPECTRE
SPECTRE Logo.png
SPECTRE logo
Universe James
Bond series
Type Criminal
organization
Terrorist organization
Founded Circa
mid 1950s
Location Paris,
136 Boulevard Haussmann
SPECTRE Island
SPECTRE Yacht
Numerous
Tangier
Key people Ernst
Stavro Blofeld (leader)
Emilio Largo (second-in-command)
Rosa Klebb (highest-ranking female agent)
Irma Bunt
Tamil Rahani
Jay Autem Holy
Nena Bisquamer (nee Blofeld)
Mr. Hinx
Purpose Counter-intelligence,
terrorism, revenge, extortion, world domination
SPECTRE (Special Executive for Counter-intelligence,
Terrorism, Revenge and Extortion) is a fictional global criminal syndicate and
terrorist organization featured in the James Bond novels by Ian Fleming, the
films based on those novels, and James Bond video games. Led by evil genius and
supervillain Ernst Stavro Blofeld, the international organization first
formally appeared in the novel Thunderball (1961) and in the film Dr. No
(1962). SPECTRE is not aligned to any nation or political ideology, enabling
the later Bond books and Bond films to be regarded as somewhat apolitical
though the former Gestapo members are a clear sign of Fleming's warning of the
Nazi fascists surviving after WWII first detailed in the novel Moonraker
(1954). SPECTRE began in the novels as a small group of criminals but became a
vast international organization with its own SPECTRE Island training base in
the films, to replace the Soviet SMERSH.
Contents
1 Philosophy and goals
2 Leadership
3 Appearances
3.1 Novels
3.2 Films
3.3 Non-canonical film appearances
3.4 Video games
4 Copyright issues
5 SPECTRE henchmen
5.1 Novels
5.2 Films
5.2.1 By Hierarchy
5.2.2 Non-Eon
6 Acronym in the rest of world
7 Parodies and clones
8 See also
9 References
10 External links
Philosophy and goals[edit]
Blofeld's SPECTRE volcano base complete with
spacecraft-swallowing rocket shuttle, helipad and attack helicopter, and
command center in the 1967 film You Only Live Twice. The world map in the
background is common to emphasise the aim of world domination.
In Ian Fleming's novels, SPECTRE is a commercial enterprise
led by Blofeld. The top level of the organisation is made up of twenty-one
individuals, eighteen of whom handle day-to-day affairs and are drawn in groups
of three from six of the world's most notorious criminal organisations—the
Gestapo, the Soviet SMERSH, Marshal Josip Broz Tito's secret police, the
Italian Mafia, the Unione Corse, and a massive heroin-smuggling operation based
in Turkey.[1] Their début is in Thunderball. At the time of writing the novel —
1959 — Fleming believed that the Cold War might end during the two years it
would take to produce the film, and came to the conclusion that the inclusion
of a contemporary political villain would leave the film looking dated; he
therefore thought it better to create a politically neutral enemy for Bond.[2]
Fleming's SPECTRE has elements inspired by mafia syndicates and organised crime
rings that were actively hunted by law enforcement in the 1950s. The strict
codes of loyalty and silence, and the hard retributions that followed
violations, were hallmarks of American gangster rings, Mafia, the Unione Corse,
the Chinese Tongs and Triads and the Japanese Yakuza and Black Dragon Society.
During the events of Thunderball, SPECTRE successfully hijack two nuclear
warheads and plan to hold the world to ransom.
The organisation is next mentioned in The Spy Who Loved Me,
when Bond describes investigating their activities in Toronto before the story
begins, though they play no part in the story itself. The organisation's third
appearance is in On Her Majesty's Secret Service where Blofeld, hired by an unnamed
country or party—though the Soviet Union is implied—is executing a plan to ruin
British agriculture with germ warfare. Blofeld, with a weakened SPECTRE would
appear for the final time in You Only Live Twice. By this point, the
organisation has largely been shut down, and what remains is focused on
maintaining Blofeld's alias as Dr. Guntram von Shatterhand and his compound in
Japan.
In the films, the organisation often acts as a third party
in the ongoing Cold War. Their objectives have variously ranged from supporting
Dr. Julius No in sabotaging American rocket launches, holding the world to
ransom, and demanding clemency from governments for their previous crimes. The
goal of world domination was only ever stated in You Only Live Twice, and
SPECTRE was working not for itself but on behalf of an unnamed Asian government
whose two representatives Blofeld speaks to during the film; this is strongly
implied to be Red China, who earlier backed Auric Goldfinger in the film of the
same name.
Its long-term strategy, however, is illustrated by the
analogy of the three Siamese fighting fish Blofeld keeps in an aquarium in the
film version of From Russia with Love. Blofeld notes that one fish is
refraining from fighting two others until their fight is concluded. Then, that
cunning fish attacks the weakened victor and kills it easily. Thus SPECTRE's
main strategy is to instigate conflict between two powerful enemies, namely the
superpowers, hoping that they will exhaust themselves and be vulnerable when it
seizes power. SPECTRE thus works with, and against, both sides of the Cold War.
For example, in the film Thunderball it simultaneously distributes Red Chinese
narcotics in the United States, kills a defector to the USSR on behalf of the
French Foreign Ministry, and blackmails NATO with stolen nuclear weapons, while
continuing ordinary criminal operations such as advising on the Great Train
Robbery.
In both the film and the novel Thunderball, the physical
headquarters of the organisation are laid in Paris, operating behind the
terrorist front organisation aiding refugees (named "Firco" in the
novels and "International Brotherhood for the Assistance of Stateless
Persons'" in the films). Organisational discipline is notoriously draconian
with the penalty for disobedience or failure being death. Furthermore, to
heighten the impact of the executions, Blofeld often chooses to focus attention
on an innocent member, making it appear his death is imminent, only to suddenly
strike down the actual target when that person is off guard.
Leadership[edit]
SPECTRE is headed by the supervillain Ernst Stavro Blofeld
who usually appears accompanied by a white Persian cat in the films, but not in
the books. In both the films and the novels, Emilio Largo is the second in
command. It is stated in the novel that if something were to happen to Blofeld,
Largo would assume command. Largo appears in the novel Thunderball, the film
version and its remake, Never Say Never Again where he is renamed Maximilian
Largo and is said to be Hungarian rather than Italian.
Members are typically referred to by number rather than by
name. In the novels, the numbers of members were initially assigned at random
and then rotated on a regular basis to prevent detection. However, in the films
the number indicates rank within the organisation: Blofeld is always referred
to as "Number 1" and Emilio Largo, in Thunderball, is "Number
2".
The SPECTRE cabinet had a total of twenty-one members.
Blofeld was the chairman and leader because he founded the organisation, and
Largo was elected by the cabinet to be second in command. A physicist named
Kotze (who later defected) and an electronics expert named Maslov were also
included in the group for their expertise on scientific and technical matters.
This particular example of numbering is perhaps deliberately
borrowed from revolutionary organisations, wherein members exist in cells, and
are numerically defined to prevent identification and cross-betrayal of aims.
By deliberately drawing attention away from the true leader of the
organisation, he is protected by masquerading as a target of lower importance,
and the structure of the organisation is also obscured from intelligence
services.
Appearances[edit]
Novels[edit]
In the original Bond novel series, SPECTRE's first and last
appearance as a worldwide power is in the novel Thunderball, published in 1961.
In the novel, SPECTRE, headed by Blofeld, attempts to conduct nuclear blackmail
against NATO. Apparently disbanded afterwards, SPECTRE is said to be active
again in the next book, The Spy Who Loved Me, although the organisation is not
involved in the plot. In On Her Majesty's Secret Service, the second chapter of
what is known as the "Blofeld Trilogy", Blofeld has revived SPECTRE
where he attempts to extort clemency from the government of the United Kingdom.
Blofeld's final appearance is in You Only Live Twice, where SPECTRE has largely
disbanded.
Later, the John Gardner Bond novel, For Special Services
introduces a revived SPECTRE led by Blofeld's daughter, Nena Bismaquer.
Although Bond ultimately prevents SPECTRE from reforming, it continued, under
the leadership of Tamil Rahani, to play a part in Role of Honour and Nobody
Lives For Ever. The next Bond novelist, Raymond Benson, reintroduces Irma Bunt,
Blofeld's assistant, in his short story "Blast From the Past", which
is a sequel to You Only Live Twice.
Films[edit]
Dr. No with his aquarium in the background.
In the Eon Productions James Bond series, which began in
1962 with Dr. No, SPECTRE plays a more prominent role. The organisation is
first mentioned in Dr. No as the organisation for which Dr. Julius No works.
This was changed from Fleming's novels, which had Dr. No working for the USSR.
In the films, SPECTRE usually replaced SMERSH as the main villains, although
there is a brief reference to SMERSH in the second Eon Bond film, From Russia
with Love. The film adaptation of From Russia with Love also features the first
on-screen appearance of Blofeld, although he is only identified by name in the
closing credits of the film. SPECTRE also serve as the primary antagonists of
the film, orchestrating a plan to humiliate and kill James Bond as revenge for
the death of Dr. No.
After being absent from Goldfinger, SPECTRE returns in
Thunderball, which closely mirrors the events of the novel, and subsequently is
featured in the following films. During the events of You Only Live Twice, they
attempt to incite a war between the nuclear powers, while in On Her Majesty's
Secret Service, Blofeld develops a germ warfare programme and plans to demand
clemency and recognition of his titles. Their final appearance is in Diamonds
Are Forever, where they attempt to forcibly disarm the Cold War powers. Spectre
was dismantled for good after Diamonds Are Forever. Following Diamonds Are
Forever, SPECTRE and Blofeld were retired from the Eon Films series, except for
a cameo by Blofeld in For Your Eyes Only in which he is finally killed.
However, owing to the copyright dispute between the Fleming estate and Kevin
McClory, the character is never referred to by name and is credited as
"Wheelchair Villain".
SPECTRE will return for the Daniel Craig era of Bond films
in the 2015 film Spectre. Craig's Bond had taken on an underground terrorist
organisation similar to SPECTRE, known as Quantum. They first appeared unnamed
in 2006's Casino Royale and reappeared in 2008's Quantum of Solace. In the
Bulgarian subtitles of Quantum of Solace, the name Quantum was translated as
SPECTRE, with the title changed to Spectre of Solace ("Спектър на
утехата").
Non-canonical film appearances[edit]
In 1983, Warner Bros. released Never Say Never Again, based
on the same original source material as Thunderball. The film retells the story
of Thunderball and reintroduces both SPECTRE and Blofeld.
Video games[edit]
SPECTRE is shown, but never mentioned by name, in the game
GoldenEye: Rogue Agent. Instead, it is referred to as a "powerful criminal
organisation". It is depicted as being much more powerful than it was in
any of the films or books, possessing a massive undersea black market known as
"The Octopus", resembling Karl Stromberg's Nautilus lair from The Spy
Who Loved Me, a large lair built into an extinct volcano akin to the films
which is used as the main base of operations, and also the personal structures
of its members such as Auric Goldfinger's Auric Enterprises facility and casino
and Dr. No's Crab Key, also returning from the films. SPECTRE also possesses
extremely advanced technology, such as virtual reality and energy generators in
its volcano lair.
Although the From Russia with Love video game mirrors much
of the plot of the eponymous film, it uses an organisation called OCTOPUS
rather than SPECTRE to avoid copyright issues.
Copyright issues[edit]
Main article: The controversy over Thunderball
This section needs additional citations for verification.
Please help improve this article by adding citations to reliable sources.
Unsourced material may be challenged and removed. (May 2015)
SPECTRE and its characters have been at the centre of
long-standing litigation starting in 1961 between Kevin McClory and Ian Fleming
over the film rights to Thunderball and the ownership of the organisation and
its characters. In 1963, Fleming settled out of court with McClory, which
awarded McClory the film rights to Thunderball, although literary rights would
stay with Fleming and thus allow continuation author John Gardner to use
SPECTRE in a number of his novels.
In 1963, Eon Productions producers Albert R. Broccoli and
Harry Saltzman made an agreement with McClory to adapt the novel into the
fourth James Bond film, also stipulating that McClory would not be allowed to
make further adaptations of Thunderball for at least ten years since the
release. Although SPECTRE and Blofeld are used in a number of films before and
after Thunderball, the issue over the copyright of Thunderball did prevent
SPECTRE and Blofeld from becoming the main villains in 1977's The Spy Who Loved
Me. In 1983, McClory released a film based on his Bond rights entitled Never
Say Never Again.
In 1998, MGM/UA took legal action against Sony and McClory
in the United States to prevent Warhead 2000 AD from going into production.
MGM/UA abandoned the claim after settling with Sony. McClory's Bond rights,
including his rights in SPECTRE were unaffected.
On November 15, 2013, MGM and the McClory estate announced
that they had formally settled the issue with Danjaq, LLC and MGM had acquired
the full copyright to the characters and concepts of Blofeld and SPECTRE.[3]
SPECTRE henchmen[edit]
Henchmen working for SPECTRE, one of its members, or
directly for Ernst Stavro Blofeld:
Novels[edit]
Emilio Largo – Second in command of SPECTRE and designated
by Blofeld to oversee all field operations for Thunderball; killed by Domino
Vitali
"Giuseppe Petacchi" – A man surgically altered to
look like Domino Vitali's brother; kills the crew aboard the NATO test flight
carrying the bombs and flies it to rendezvous with SPECTRE, only to be killed
upon delivery
Vargas – The assassin who kills Petacchi
Fonda – "Number 4," an Italian who recruited
Petacchi for the plot
Pierre Borraud – "Number 12," of the Unione Corse;
had sex with a girl that he kidnapped for ransom. As a punishment, Blofeld
electrocuted Borraud and returned half of the ransom money to the girl's father
as compensation. While Blofeld considered the possibility that the sexual
relationship was consensual, it was more important that SPECTRE was reputed to
keep its word.[4]
Marius Domingue – "Number 7," another Unione Corse
man; highly trustworthy, but singled out by Blofeld for a lecture in order to
throw Borraud off guard
Maslov – "Number 18," formerly known as Kandinsky;
a Polish electronics expert who resigned from Philips AG
Kotze – "Number 5," formerly known as Emil Traut;
an East German physicist who defected to the West
Strelik – "Number 10," a former SMERSH member;
shot dead by Largo for questioning the loyalty of the other SPECTRE members
"Number 11" – Another ex-SMERSH operative
Count Lippe – "Sub-operator G"; expected to send the
Thunderball ransom letter, but his fight with Bond and subsequent injuries led
to a delay in the plan
"Number 6" – Kills Lippe at the behest of Blofeld
for being unreliable
"Number 14" – A former Gestapo officer
"Number 17" – Finds Domino scanning the Disco
Volante with a Geiger counter in search of the stolen atomic bombs; reports her
to Largo, who takes her prisoner and tortures her
Irma Bunt - henchwoman in the novel and film On Her
Majesty's Secret Service
Black Dragon Society
This is only a brief description of the numbers of each
member. In the first book to include SPECTRE, Thunderball, it is stated that
the numbers of each member changes periodically (it "advances round a rota
by two digits at midnight on the first of every month") to avoid detection
and Blofeld is in fact "Number 2".
Films[edit]
By order of appearance and fate
Mr. Jones (Dr. No) – takes his own life with poisoned
cigarette.
Professor R. J. Dent (Dr. No) – shot dead by James Bond.
Miss Taro (Dr. No) – arrested by Jamaican police.
Dr. Julius No (Dr. No) – killed by James Bond.
Donald "Red" Grant (From Russia with Love) –
killed by James Bond.
Morzeny (From Russia with Love) – killed by James Bond.
Kronsteen (No. 5, From Russia with Love) – killed on
Blofeld's orders by Morzeny with poisoned stabbing shoe.
Rosa Klebb (No. 3, From Russia with Love) – shot dead by
Tatiana Romanova.
Colonel Jaques Bouvar (No. 6, Thunderball) – killed by James
Bond.
Emilio Largo (No. 2, Thunderball) – shot with a speargun by
Domino Derval.
Fiona Volpe (Thunderball) – shot dead accidentally by her
own henchmen as they attempted to kill James Bond.
Pierre Borraud (No. 9, Thunderball) – electrocuted by
Blofeld for embezzling from Spectre.
Marius Domingue (No. 11, Thunderball) – at large.
Count Lippe (Thunderball) – killed by Volpe on Blofeld's
orders.
Angelo Palazzi (Thunderball) – killed by Largo on Blofeld's
orders.
Vargas (Thunderball) – killed with a speargun by James Bond.
Janni (Thunderball) – killed when Largo's yacht explodes.
Professor Ladislav Kutze (Thunderball, defected) – last seen
jumping into ocean with lifebuoy.
Quist (Thunderball) – thrown by Largo into shark pool.
Helga Brandt (No.11, You Only Live Twice) – droped into
piranha pool by Blofeld .
Hans (You Only Live Twice) – thrown into piranha pool by
James Bond .
Mr. Osato (Head Of Osato Chemicals, You Only Live Twice) –
shot and killed as "a prize of failure" by Blofeld.
Number 3 (You Only Live Twice) – killed by explosion
Number 4 (You Only Live Twice) – fate unknown
Irma Bunt (On Her Majesty's Secret Service) – fate unknown.
Grunther (On Her Majesty's Secret Service) – killed by Tracy
Bond.
Mr. Wint & Mr. Kidd (Diamonds Are Forever) – Mr. Wint is
killed by James Bond by tying his "bomb surprise" to his coat tails
and tossing him overboard, exploding before he hits the water. Mr. Kidd is set
on fire and last seen swimming afloat on the sea after he jumps overboard to
put out the flames.
Bert Saxby (Diamonds Are Forever) – shot and killed by CIA
Agents.
Mr. Hinx (Spectre)
By Hierarchy[edit]
SPECTRE Command Structure
Name Number Position Film Status Actor
Ernst Stavro Blofeld 1 Leader From Russia With Love
Thunderball
You Only Live Twice
On Her Majesty's Secret Service
Diamonds Are Forever
For Your Eyes Only
Never Say Never Again (non Eon) Deceased Anthony
Dawson/Eric Pohlmann
Anthony Dawson/Eric Pohlmann
Donald Pleasence
Telly Savalas
Charles Gray
John Hollis/Robert Rietti
Max von Sydow (non Eon) (Active)
Emilio Largo 2 Second in command and head of
extortion Thunderball Deceased Adolfo Celi/Robert Rietti
Rosa Klebb
Unnamed 3 Chief executioner
Operative in Blofeld's volcano lair. From Russia with Love
You Only Live Twice Deceased
(both) Lotte Lenya
Burt Kwouk
Unnamed 4 Operative in Blofeld's volcano
lair. You Only Live Twice Unknown Michael Chow
Tov Kronsteen
Unnamed 5 Chief planner
Member From
Russia with Love
Thunderball Deceased
Unknown Vladek
Sheybal
(uncredited in film)
Jacques Bouvar 6 Military Advisor Thunderball Deceased Bob Simmons (uncredited in film)
Unnamed 7 Member Thunderball Unknown Cecil Cheng (uncredited in film)
Unnamed 8 Member Thunderball Unknown Michael Smith (uncredited in film)
Unnamed 9 Member Thunderball Deceased Clive Cazes
Unnamed 10 Member Thunderball Unknown André Maranne (uncredited in
film)[5]
Unnamed
Helga Brandt 11 Member Thunderball
You Only Live Twice Unknown
Deceased Gábor
Baraker
Karin Dor
Fatima Blush 12 Member Never Say Never Again (non Eon) Deceased Barbara
Carrera
Mr. Hinx. unknown Assassin Spectre unknown Dave Bautista
Non-Eon[edit]
Maximillian Largo (No.1, Never Say Never Again)
Fatima Blush (No.12, Never Say Never Again)
Eva Adara (From Russia with Love) (Video game)
Acronym in the rest of world[edit]
Italy: SPeciale Esecutivo per Controspionaggio, Terrorismo,
Ritorsioni e Estorsioni (in English: SPecial Executive for
Counter-intelligence, Terrorism, Retaliation and Extortion, because
"Revenge" in Italian language is translated Vendetta).[6]
Spain: Sociedad Permanente Ejecutiva para el
Contraespionaje, Terrorismo, Rebeldía y Aniquilamiento (in English: Society
Executive for Counter-intelligence, Terrorism, Rebellion and Annihilation, the
abbreviation changes the last letter in Spanish language)
Parodies and clones[edit]
This section contains embedded lists that may be poorly
defined, unverified or indiscriminate. Please help to clean it up to meet
Wikipedia's quality standards. Where appropriate, incorporate items into the
main body of the article. (January 2015)
SPECTRE is often parodied in films, video games, and novels.
Well known examples are THRUSH and KAOS from The Man from U.N.C.L.E. and Get
Smart. The most obvious is the Austin Powers series of films. In this, a man
named Dr. Evil (a parody of Ernst Stavro Blofeld) is the leader of a villainous
organisation called Virtucon. Dr. Evil's second in command, known only as
"Number Two", is a parody of Emilio Largo, Blofeld's second in
command.
The Belgian comics series Spirou et Fantasio features an
international criminal organisation called the Triangle whose members also
address each other by numbers.
Prior to Dr. No, The Road to Hong Kong featured a
"third force" organisation the Third Echelon.
In the video game series No One Lives Forever a man simply
called "The director" leads a similar organisation called
"H.A.R.M.". A running joke during the series is that no one actually
knows what H.A.R.M. stands for. H.A.R.M may jokingly refer to Human
Aetiological Relations Machine, the name of a fictional intelligence agency
featured in the 1960s spy film Agent for H.A.R.M..
The TV series The Man from U.N.C.L.E. had, as its adversary,
a shadowy organisation known as THRUSH.
The James Bond spinoff animated series, James Bond Jr.,
featured a clone of SPECTRE called "S.C.U.M." (Saboteurs and
Criminals United in Mayhem).
The animated series Inspector Gadget featured a clone of
SPECTRE called "M.A.D." (Mean And Dirty). Dr. Claw, the head of M.A.D.
is also based on the villain Blofeld.
The Mexican films Chabelo y Pepito vs los Monstruos (Chabelo
and Pepito vs the Monsters) and Chabelo y Pepito Detectives feature a criminal
organisation named S.P.E.C.T.R.U.M., which carries two plans to dominate the
world. In "Vs the Monsters", they extract uranium from a hill in the
Mexican countryside, while in "Detectives" they sell toys that
hypnotise children to make them work for them.
The TV series Get Smart featured a SPECTRE-like organisation
called KAOS.
In 1983, a highly successful James Bond tabletop RPG was
released. With the films as inspirations, the stories were adapted for players.
Minor changes to plots and villains were made; for example, Wint and Kidd were
freelance assassins working for SPECTRE. They in fact leased out services to
other terrorist organisations and various crime syndicates. The most noted
changes were to SPECTRE: Blofeld's name was changed to Karl Ferenc Skorpios,
and he was given a greyhound instead of a white cat; the organisation itself
was renamed TAROT (Terrestrial Acquisition, Revenge, and Orchestrated Turmoil),
with the face cards representing various departments. This was due to the
copyright issues referenced above. Victory Games[7] worked with Eon productions
(the film producers) for the rights to Bond, and were told they were not
allowed to negotiate with McClory for the rights to SPECTRE, hence the hasty
renaming.
The Disney animated series Darkwing Duck featured a masked
crimefighter who often worked with an agency called S.H.U.S.H. against the
forces of F.O.W.L. (the Fiendish Organization of World Larceny).
The THUNDER Agents comic featured an enemy called
S.P.I.D.E.R. (Secret People's International Directorate for Extralegal
Revenue).
The Galaxy organisation features in Our Man Flint where
"Agent 0008" tells Flint that Galaxy is "bigger than
SPECTRE".
Tom Clancy's novel Rainbow Six features a terrorist
organisation that the characters compare to SPECTRE once they learn that the
terrorists are using chemical warfare similar to that in On Her Majesty's
Secret Service.
The video game Evil Genius places the player in command of a
SPECTRE-like organisation, complete with a rocket-launching base inside a
volcano. Additionally, one of the player's choices of leader (Maximilian) is
almost identical in appearance to SPECTRE's leader, Ernst Stavro Blofeld (as he
appeared in You Only Live Twice).
In the British television series The Secret Show the evil
Organization T.H.E.M. (The Horrible Evil Menace) is similar to SPECTRE.
The CBBC series MI High features the criminal organization
"SKUL", led by a man known only as "The Grandmaster" who is
always seen stroking a white rabbit called Flopsy.
The Spanish comic book Mortadelo y Filemón features a parody
of SPECTRE called ABUELA (Agentes Bélicos Ultramarinos Especialistas en Líos
Aberrantes – warlike agents overseas specialists in aberrant messes).[8]
The Matt Helm films featured the Brotherhood of
International Government and Order abbreviated as "BIG O".
Synthesizers company "Waldorf" has a model named
"Blofeld". The editor for the samples used by this synth is called
"Spectre", and one of his virtual synths is called "Largo".
In the SpyDogs cartoon, the evil leader of cats,
Katastrophe, always appears fondling a rubber mouse.
An evil organisation named STENCH is featured in the film
Carry On Spying.
An organisation known as SCORPIA (Sabotage, CORruPtion,
Intelligence, and Assassination) appears in the Alex Rider series of novels.
Near the end of the Cold War, several secret agents and law enforcers abandoned
their loyalty to their countries, and became effectively criminals for hire.
Their actions range from supplying biological weapons to engineering terrorism.
James Earl Ray, the killer of Martin Luther King, used the
alias Eric Starvo Galt, almost certainly a mixture of Ian Fleming and Ayn Rand.
"Ernst" and "Stavro" are peculiar sounds and spellings to
American ears and eyes, and he mentally transposed them into "Eric"
and "Starvo." And "who is John Galt?--who is Eric Starvo Galt?"
In The Simpsons episode "You Only Move Twice" appears
an organisation called Globex Corporation directed by supervillain Hank Scorpio
who successfully takes control of the East Coast.
The Marvel Comics universe has the organizations HYDRA and
AIM, which are both opposed by Nick Fury and SHIELD, and are sometimes also
opposed by Captain America and the other Marvel heroes, while DC Comics came up
with the organization H.I.V.E. for its universe.
The TV series Kim Possible has the organization WEE
(Worldwide Evil Empire), which is opposed by GJ (Global Justice) and Kim
Possible herself at times.
In Spy Fox 2: "Some Assembly Required", Spy Fox
battles LeRoach - a member of the Society of Meaningless Evil, Larceny, Lying
and Yelling (S.M.E.L.L.Y.).
In the TV series Phineas and Ferb, Dr. Heinz Doofenshmirtz is
occasionally seen as a member of the League of Villainous Evildoers Maniacally
United For Frightening Investments in Naughtiness (L.O.V.E.M.U.F.F.I.N.).
Doofenshmirtz is not aware of the acronym until one of the other members points
it out.
The ABC drama series REVENGE (inspired by The Count of Monte
Cristo) features a shadowy terrorist group called 'Americon Initiative', who
serve as the villains for much of the show's initial two seasons. They are
similar to Spectre or Quantum in that they have no loyalties to any nation and
only seek to enrich themselves.
See also[edit]
List of James Bond villains
Quantum
SMERSH
References[edit]
^ Thunderball, Ian Fleming, Page 63, 1961, London: Johnathon
Cape
^ Ian Fleming, Andrew Lycett, Weidenfeld & Nicholson,
1995.
^ Vejvoda, Jim. "MGM, Danjaq Settle James Bond Rights
Dispute With McClory Estate". IGN. Retrieved 16 November 2013.
^ "The Source Of D.e.a.t.h. - Teaser - Fan Fiction
Discussion - CBn Forums". Debrief.commanderbond.net. Retrieved 2015-05-16.
^
http://www.imdb.com/title/tt0059800/fullcredits?ref_=tt_cl_sm#cast
^ "" Spectre " , la Cupola che sfida James
Bond" (in Italian). corriere.it. Retrieved 12 October 2012.
^ "James Bond 007 RPG". Darkshire.net. Retrieved
2015-05-16.
^ Publicado por Alfredo Sánchez (2004-02-29). "El
diccionario de Mortadelo y Filemón: A".
Diccionariodemortadelo.blogspot.com. Retrieved 2015-05-16.
External links[edit]
Blofeld from Demon.net
spectreorganisation.com, information on Kevin McClory's
fight for the rights to Thunderball and SPECTRE
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